鄧恩旅館之謎

作者 Louis Stevens·版本 v1.0·更新於 2019-12-22

一個謀殺之謎,遊戲將無法控制您的命運,最終您將擁有自己的客棧。

截圖 共 1 張

模組介紹 作者原文

一個謀殺之謎,遊戲將無法控制您的命運,最終您將擁有自己的客棧。

我的MOD言論。

我正在製作一個房屋謀殺案的謎題mod,它試圖通過翻轉主循環來顛覆主循環。這是通過使

玩家會想到,而不是遊戲中所說的去這裏殺死他們,或者得到這個。

根據Schrank的修辭表,我的mod是正式的同謀。我相信這是因爲開發人員正在使用mod工具

給了我們並且沒有添加任何與絕殺和主要相悖的東西

遊戲訊息。我也相信我的言論正在激進

正式,因爲它反對核心遊戲循環。

該MOD的目的是阻止盲目的沉悶乏味,去尋找標記並殺死所有你需要的東西,然後重複一遍又一遍。我的什麼

mod do是添加一個沒有任務標記且沒有戰鬥的任務,使您

通過解決旅館老闆的謀殺案來思考。

我這樣做是爲了顯示主要遊戲的單調性,其中的任務被剪切並粘貼,並且一些獨特的任務之間相互之間遙遙無期。這個

通過更改爲從頭到尾執行任務和獎勵的方式來顯示

除了基本的黃金和XP蝨子之外,您還可以執行大多數任務。這與

事實上,您獲得了一個獨特的旅館作爲改寫,這是不合常理的

天際

我認爲人們會喜歡我的mod,因爲它讓他們迷惑不解,並使他們想繼續獲得旅館的所有權。的

陰謀詭計和解決問題的能力應該使玩家感到像夏洛克式的家

並且無需使用原始遊戲的任何核心機制即可獲得樂趣。

我將使用Skyrim SE創作工具包來製作該模組。製作該模組的過程很氣質,無法制作任何東西。它崩潰

並處於滯後狀態,需要經常保存以確保安全,並且需要大量谷歌搜索和

如果工具包決定是否起作用,只是幸運。如果一切正常

效果很好,但大多數時候您需要耐心並用

強制它將保持穩定。

總之,用我使用所提供的工具來顛覆形式上的修辭是形式複雜和極端形式的邊界

核心遊戲循環並改變玩家需要以不同的方式進行遊戲的方式

完成任務的方式。我製作MOD的方式是使用故障開發工具

由Bethesda提供,使其比完全複雜。這個

結合事實,我想使mod絕殺友好地注入這個事實。

但另一方面,mod本身違背了

遊戲本身和麪孔不符合縣刀遊戲

設計。總的來說,mod比正式形式更正式,但是它是

關。

——————————————————————————————————————

rhetoric for my mod.

I am making a house murder mystery mod that is attempting tosubvert the main game loop by flipping it on its head. this is done by making

the player think instead of the game saying go here and kill them ore get this.

my mod is formal complicit according to the Schrank'srhetoric chart. I believe this because it is using the mod tools the developers

have given us and is not adding anything that goes against the lore and main

message of the game. I also believe that my rhetoric is pushing into radical

formal because of its opposition to the core game loop.

the mod's aim to stop the mindless tedium of going to thequest marker and killing whatever you need to and repeat over and over. what my

mod does is adds a quest that has no quest markers and no combat and makes you

think by solving the murder of the innkeeper.

I am doing this to show the monotony of the main game withthe quests being cut and paste with some unique ones far and few between. this

is shown by changing to the way the quest runs from start to finish and rewards

you with more than the basic gold and XP lice most missions. this combined with

the fact that you get a unique inn as a reword that is out of the norm for

Skyrim.

I think that people will like my mod because it makes themintrigued and makes them want to play on to get ownership of the inn. the

intrigue and problem solving should make the player feel like sherlock homes

and be fun without using any of the core mechanics the original game.

I’ll be using the Skyrim SE creation kit to make the mod.the proses of making the mod is very temperamental to make anything. it crashes

and lags a tun and needs frequent saving to be safe and lots of googling and

just being lucky if the kit decides to work or not. if everything is working it

works well but most of the time you need to be patient and treat it with

coercion it will stay stable.

in conclusion the rhetoric is on the border of formalcomplicit and radical formal with the way I am using the provided tools to subvert

the core game loop and change the way the player needs to play in a different

way to beat the quest. the way I make the mod is with a glitchy dev tool that

is provided by Bethesda that makes it more complicit than radical. this

combined with the fact I want to make the mod lore-friendly infuse this fact.

but on the other hand, the mod itself is going against the main mechanics of

the game itself and the face it does not comply with the county cuter quest

design. overall the mod is more formal complicit than radical formal but it's

close.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
邓恩旅馆之谜
檔案大小
213.0 KiB