疾病修復 - 香草和SM

作者 Migck·版本 v1.0·更新於 2018-12-02

修復了疾病影響的一些問題,以便他們可以享受最小的一致性。 疾病只能傳遞給玩家,可以通過關鍵字識別,並且不會受到Restoration perk修飾符的影響。 包括CC生存模式疾病的可選版本。

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模組介紹 作者原文

修復了疾病影響的一些問題,以便他們可以享受最小的一致性。 疾病只能傳遞給玩家,可以通過關鍵字識別,並且不會受到Restoration perk修飾符的影響。 包括CC生存模式疾病的可選版本。

疾病修復

這是將遊戲的標準疾病置於正常工作狀態的一種極小的嘗試,因此,儘管他們做的很少,但他們應該至少正確地做到這一點。

遊戲中的疾病通常通過其攻擊動畫中定義的生物攻擊來傳播,或者通過在影響時應用它們的陷阱腳本來傳播。但事實證明,這可能會影響玩家和NPC,在後一種情況下會產生不良後果。像你的馬或同伴這樣的NPC可以讓Rockjoint從狼的攻擊中收縮,並且沒有辦法告訴他們是否受到了折磨。治療疾病對他們的影響可能有效,但我知道沒有這些影響的目標版本,因此治癒它們可能會很棘手。

這些疾病本身甚至可以被像Atronach這樣的特權吸收,但這個漏洞是由USSEP修復的,所以在這方面你也應該使用它。

此外,遊戲中許多神奇效果的常見缺陷是定義了一個魔法學校,其中字面上只需要“無”,疾病效果也不例外。他們中的許多人屬於恢復學校,如果你的修復修飾者允許的話,可能會傳遞不同於標準的效力。

在這個模型中,所有用於香草遊戲疾病的魔法效果都經過處理以避免這些問題,至少從這裏開始:

*疾病效果現在只能控制玩家角色,保護所有其他NPC不會抓住任何一個。

*他們使用魔法學校的任何情況都被移除,因此他們應該不受你的魔法修飾者的影響。

*所有的疾病效果都給了一個新的關鍵詞MagicDisease,用於Stendarr警戒的對話,以確定你患病。雖然香草遊戲確定了個體效果,但是添加了像CC的生存模式這樣的新模式的mod被排除在此之外,因此如果患有嚴重或嚴重的疾病版本,他們將無法提供治療...至少現在他們可以,除非生存模式對疾病造成的有趣混亂。無論如何,它可以是一種方便的方法來確定您是否因爲其他目的而患病。

*重新編譯了PlayerVampireQuest腳本以簡單地使用VampireCureDisease法術,該法術被註釋掉,有利於因某種原因移除個別疾病法術。再次,這樣來自SM的新疾病將在變成吸血鬼之前被移除。這應該適用於任何和所有疾病,所以不知道爲什麼他們選擇刪除它...

如上所述,支持CC的生存模式,儘管是在不同的文件中。如果您不使用SM,請使用“Disease Fixes.esp”,如果您使用,則使用“疾病修復 - 生存模式.esp”。它們是.esl格式,因此您的加載順序可能會更像它們2000。包含的腳本包括USSEP的修復程序,所以當然你真的不需要問。

這個mod可能與一切都有衝突。提出更少問題並獲得更多樂趣:D

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Disease Fixes

This is a somewhat minimal attempt to put the game's standard diseases in working order, so that as little as they do they should do it correctly at least.

Diseases in the game typically are transmitted by creature attacks with them defined in their attack animations, or by trap scripts applying them on impact. But as it turns out, this can affect both the player and NPCs, with undesirable results in the latter case. NPCs like your horse or companions can contract Rockjoint from wolf attacks, and there's little way of telling if they are afflicted. A cure disease effect on them could work, but there are no targeted versions of those effects that I know of so curing them may be tricky.

The diseases themselves can even be absorbed by perks like Atronach, but that bug is fixed by the USSEP, so in that regard you really should use it as well.

Plus, a common pitfall of MANY magic effects in the game is having a magic school defined where literally None is needed, and disease effects are no exception. Many of them fall under the Restoration school, and presumably can be transmitted with potencies different than the standard one if your Restoration modifiers allow for such.

In this mod, all magic effects used in diseases from the vanilla game have been treated to avoid these problems, at least from here onwards:

  • Disease effects can now only take hold on the player character, protecting all other NPCs from catching any of them.
  • Any case where they used a magic school is removed, and thus they should be impervious to your magical modifiers.
  • All disease effects were given a new keyword, MagicDisease, used in dialogue for the Vigilants of Stendarr to identify that you are diseased. While the vanilla game identified the individual effects, mods adding new ones like the CC's Survival Mode were excluded from this, so if having a severe or crippling disease version they would not offer to treat you... at least now they can, barring the interesting mess that Survival Mode does to diseases. In any case, it can be a handy way to identify if you're diseased for other ends.
  • The PlayerVampireQuest script was recompiled to simply make use of the VampireCureDisease spell, which was commented out in favor of removing the individual disease spells for some reason. Again, so that new diseases like the ones from SM will get removed prior to transforming into a vampire. This should work for any and all diseases, so no idea why they opted to remove it...

As mentioned, CC's Survival Mode is supported, albeit in a different file. Use "Disease Fixes.esp" if you don't use SM, or "Disease Fixes - Survival Mode.esp" if you do. They are.esl format so your load order can likely handle 2000 more like them. The included script includes the fixes by USSEP so of course you really don't need to …

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
疾病修复 - 香草和SM
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