產生mod的生物

作者 Sein_Schatten·版本 vbeta·更新於 2019-03-22

截圖 共 1 張

模組介紹 作者原文

What does it do

The Spawner scans periodically your area for actors.Actors are then randomly selected to be eitherreplaced or another actor will additionally spawn. If the selected actor is part of a quest, it will neverbe replaced, though.This is done in a complete compatible way. It also makes only sense for modded monsters if youdon't want those to be placed in the world by a mod.

Requirements

We need SKSE or your game breaks.Read the comments in the sourcecode. No exception!You need to be able to use xEdit and merge mods.

First Steps

Place the esps in your data folder. Your working esp must be named Spawner.esp. The Blank one useas backup.The scripts obivously go into your script folder. The sources go into your script source folder. ThexEdit Script goes into your xedit script folder.

Merge your monster mods

Now you can merge your monster mods into one mod.

Clean the merge

You need to clean the merge. Additionally you need to pay attention to a few thing. I'll only mentiona few things for a "mihail merge"

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
产生mod的生物
檔案大小
283.0 KiB