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您最喜歡的旅館是黎明,每個人都整夜都在這裏。 現在他們都試圖一次離開。 不好了。
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模組介紹 作者原文
您最喜歡的旅館是黎明,每個人都整夜都在這裏。 現在他們都試圖一次離開。 不好了。
您剛剛在客棧度過了一個寧靜的夜晚。您醒來後發現,每個人整夜都在酒吧聚會,現在都朝着出口方向踩踏,導致交通堵塞,需要十分鐘才能清除。不必一定是這種方式。
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這個mod在後臺運行。每當您睡覺時,它都會清點您周圍的所有NPC,這樣,當您醒來時,它們便是當時它們實際所在的位置。您的早晨現在可能實際上是和平的。無論何時何地,在任何地方睡覺都是如此。
劇透:表演
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SKSE是必需的。該檔案文件包含一個ESP-FE插件和BSA檔案文件。該插件僅包含新記錄和一些簡單腳本。
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這應該適用於所有旅館,所有牀鋪,所有睡眠方式以及所有NPC。
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如果NPC永遠丟失了怎麼辦?
他們不會。即使我將它們傳送到保持單元並留在那兒,它們的AI程序包仍將接管,最終他們將移回想要的位置。唯一會被卡住的情況是它們根本沒有AI軟件包,如果是這樣,那他們就不是成品NPC。但是,腳本會檢查它們是否仍在其中,並將它們移至默認位置,以便所有人安全。
這也會影響等待嗎?
不行據我所知,沒有辦法讓事件等待。
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修復了Creation Kit,SSEEdit,SKSE等工具,並堅信即使我前四次嘗試都是災難,這也應該有效。
我最初在2018年的某個時候就有了這個mod的想法。製作Tidy Up後,許多人指出Clean Up可以一次在整個單元上工作。我不想讓Tidy Up那樣工作,但是在研究了Clean Up如何使用SKSE掃描單元格中特定類型的引用,然後在每個類型上運行函數之後,我意識到我應該嘗試使用新的知識實現了我的舊願望。所以,謝謝IronDusk33!
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You've just had a restful night at the inn. You wake up and discover that everyone's been partying at the bar all night, and are now all stampeding towards the exit door, causing a traffic jam that takes ten minutes to clear up. It doesn't have to be this way.
This mod runs invisibly in the background. Whenever you sleep, it takes stock of all of the NPCs around you, so that when you wake up, they're all be where they'd actually be at that hour. Your mornings may now actually be peaceful. This will always be true any time you sleep, in any location.
Spoiler:
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SKSE is required. The archive contains a single ESP-FE plugin and BSA archive. The plugin contains only new records and a few simple scripts.
This should work with all Inns, all beds, all ways you can sleep, and with all NPCs.
What if the NPC is lost forever?
They won't be. Even if I teleported them to the holding cell and left them there, their AI package would still take over and eventually they'd move back to where they want to be. The only case where they'd be stuck is if they have no AI Package at all, and if that's true they're not a finished NPC. However, the script checks to see if they're still in there, and moves them to their default location, so everyone's safe.
Will this affect waiting too?
No. As far as I can see, there's no way to get an event from waiting.
Creation Kit Fixes, SSEEdit, SKSE, and being convinced that this should work even though my first four attempts were disasters.
I originally had the idea for this mod some time in 2018. After making Tidy Up, many pointed out that Clean Up worked on the entire cell at once. I didn't want to make Tidy Up work that way, but after looking at how Clean Up used SKSE to scan the cell for references of a specific type and then run a function on each, I realized that I should try to use that new knowledge to achieve my old wish. So, thanks IronDusk33!
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。