混亂 - Perk大修徹底改變
一個'簡單'修補/合併三個主要的振作大修和一個優秀的法術模型,形成一個巨大的替代天際(技能)振作樹。
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模組介紹 作者原文
一個'簡單'修補/合併三個主要的振作大修和一個優秀的法術模型,形成一個巨大的替代天際(技能)振作樹。
Minor update: The big old Real Life has been giving me a runaround this week, so updates (like me documenting more perk descriptions down below) keep getting pushed back. I'll post updates when I can get to it, but in the meantime, sorry for the slowdown!
This amalgamation of perk tree replacers was born from the decision that one perk overhaul mod was not enough for my Skyrim. I set out to melt together my favourites and reshape them to more-or-less fit the constellations that represent each perk tree, and this is the result.
This overhaul forms its core from EnaiSiaion 's Ordinator and TheThirdRace 's TTRSO, with the Magic skills' trees significantly expanded via steelfeathers' Path of Sorcery and rounded out with built-in support for reaperix 's Elemental Destruction Magic.
Elemental Destruction Magic was patched in with some reference to DrMonops' patch with Path of Sorcery and Studio5 's patch with Ordinator. Their patches helped me learn how to modify what I wanted out of the other mods' content.
The "Ferris Perks.esp" has the core mods as masters. Installation order should be:
<main Skyrim.esm files>...
TTR_Skill_Overhaul.esm...
Elemental Destruction.esp
Ordinator - Perks of Skyrim.esp
PathOfSorcery.esp
Elemental Destruction - Ordinator Patch.esp (recommended for its updates to EDM's and Ordinator's assets, but shouldn't be strictly necessary)
Ferris Perks.esp...
TTRSO comes in a merged or a modular version, but which one you choose shouldn't make a difference. I used the modular version in making this; if you choose modular, all the.esp files should be deactivated, and only the TTR_Skill_Overhaul.esm should be activated. With the merged version, it shouldn't be much different - just make sure the.esm is activated and you should be good to go.
For users curious about compatibility with NSO: I've learned from MrSkyrimBro that using Wrye Bash to redirect master references from Ordinator and Elemental Destruction Magic to NSO's file instead seems to work mostly as normal. From how that's set up I would imagine Mayhem overwrites NSO's merged changes to the Thief perk tree, but that can be solved with some fenangling with xEdit (creating a patch plugin simply copying NSO's changes and loading it after Mayhem). As I don't have access to NSO, I can't test or confirm this myself.
Details on the perk trees can be found below, but first, some acknowledgements.
Mayhem has been posted with permission from EnaiSiaion, TheThirdRace, steelfeathers, and reaperix. Without their mods this one would have no reason to exist, and without their permission it would have no right to. So a huge thanks to all the mod authors referenced here!
These were all mods that I became enamoured with upon trying them out and seeing them in action, and I couldn't bear having to choose between them. You've each made something great enough that I just had to have all of it, and that's incredible.——————————————————————————————————————————————————————
微小的更新:本週大的真實生活一直在給我一個解決方案,所以更新(比如我記錄下面更多的特殊描述)繼續被推遲。我會在發佈時發佈更新,但與此同時,抱歉減速!
這種perk樹替代品的合併誕生於一個perk大修mod對我的天際來說還不夠的決定。我開始將我最喜歡的東西融合在一起,並將它們重新塑造成或多或少適合代表每個perk樹的星座,這就是結果。
這次大修的核心來自EnaiSiaion的Presator和TheThirdRace的TTRSO,魔法技能的樹木通過鋼鐵的魔法之路得到了顯着擴展,並且內置了對reaperix的元素毀滅魔法的支持。
Elemental Destruction Magic修改了一些參考DrMonops的補丁與Path of Sorcery和Studio5的補丁與Ordinator。他們的補丁幫助我學習如何修改我想要的其他mods的內容。
“Ferris Perks.esp”擁有核心模型作爲主人。安裝順序應該是:
<主Skyrim.esm文件>。。。
TTR_Skill_Overhaul.esm。。。
元素毀滅.esp
Presator - Skyrim.esp的特權
PathOfSorcery.esp
Elemental Destruction - Ordinator Patch.esp(建議更新EDM和Ordinator的資產,但不一定非必要)
Ferris Perks.esp。。。
TTRSO採用合併或模塊化版本,但您選擇哪一個不應該有所作爲。我使用模塊化版本來製作它;如果選擇模塊化,則應停用所有.esp文件,並且只應激活TTR_Skill_Overhaul.esm。使用合併版本,它應該沒有太大的不同 - 只要確保.esm被激活,你應該好好去。
對於好奇與NSO兼容的用戶:我從MrSkyrimBro那裏瞭解到,使用Wrye Bash將Masterator和Elemental Destruction Magic中的主參考重定向到NSO的文件似乎很正常。從設置的方式來看,我會想像Mayhem會將NSO的合併更改覆蓋到Thief perk樹上,但這可以通過一些使用xEdit的fenangling來解決(創建一個補丁插件只需複製NSO的更改並在Mayhem之後加載它)。由於我無法訪問 …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。