增強AI的獵人
這個MOD增加了更多的獵人到天際。 使用EtherealCoder的增強型AI框架,它們並不像香草獵人那樣具有優勢。
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模組介紹 作者原文
這個MOD增加了更多的獵人到天際。 使用EtherealCoder的增強型AI框架,它們並不像香草獵人那樣具有優勢。
首先,EtherealCoder的SSE增強AI框架是必需文件。正是這啓發了我首先創造了這一點。我在等待一個真正的修改器,用他的框架創建類似的東西,但是沒有人做。 molave的Runtime Spell Assigner使用該框架,而我使用的是mod,但它具有不同的概念。
我使用大量的高級敵人和生物模塊,並且不斷看到香草NPC被淘汰。因此,爲什麼不給我的敵人以增強的AI能力,爲什麼不多加幫助呢?
這個mod增加了一些額外的獵人到大多數現有的獵人營地和其他一些地區。他們成對出現是因爲他們的新AI更加明顯。
在一些地方,我添加了額外的帳篷,牀單,曬黑的架子和磨刀石。他們使用睡眠和沙盒包,因此在不殺死獵物或其他敵人的時候給他們一些幫助是有意義的。
獵人是從等級列表中隨機生成的。它們都是玩家的盟友,如果您要求他們,它將跟隨您。當您解僱他們時,他們將返回他們的營地。因此,如果您遇到獵人並且需要協助清理附近的地牢,請邀請他們一起前進,然後將其解散。
如果您不希望他們成爲潛在的隨從,請刪除隨附的bsa文件。它包含一個使他們成爲您的盟友的腳本。它什麼也沒做。
獵人全都處於“受保護”狀態。玩家可以殺死它們,但是沒有其他人可以殺死它們。如果殺死它們,它們會在指定的時間後重新生成。編輯:我添加了一個版本,對於那些喜歡它的人,其“受保護”狀態已刪除。
我還添加了一些旅行獵人。穿越天際時,您可以隨機遇到它們。他們也是潛在的隨從,被解僱後將返回旅行套餐。
我強烈建議使用raccoondance的Hunters Not Bandits,但這不是必需的。
在win2009之前,此mod與“更好的獵人”沒有衝突。如果您在他之後加載我的,那麼我的大多數獵人將從他的等級列表中拉出,並將使用他的mod設置。我自己使用他的mod,但這不是必需的。
任何將事物添加到相同位置的mod都可能會有較小的衝突,但是我目前不知道有任何問題。
如果您嘗試一下,希望您會喜歡的。如果沒有別的,也許您會看到一些野獸和土匪得到他們的讚譽。
安裝:
有2個主要文件:esp和bsa用於那些喜歡合併或不擔心mod計數的文件,或者esl標誌的esp和bsa不會影響正常的mod限制。僅使用其中一個文件。
使用您首選的Mod Manager,或者解壓縮文件並將其放置在數據文件夾中。
如果您決定卸載Mod,請確保執行“乾淨保存”,並使用FallrimTools中的Resaver-腳本清潔程序及更多功能從保存文件中刪除腳本。
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First of all, SSE Enhanced AI Framework by EtherealCoder is a required file. It is what inspired me to create this in the first place. I was waiting for a real modder to create something like this with his framework, but nobody ever did. Runtime Spell Assigner by molave uses the framework, and I use that mod, but it has a different concept.
I use a ton of high level enemy and creature mods, and I was constantly seeing vanilla NPCs get obliterated. So, rather than giving enhanced AI to my enemies, why not help out the population a little?
This mod adds a few additional hunters to most of the existing hunter camps and a few other areas. They come in pairs, because their new AI is more apparent that way.
In a few areas, I added additional tents, bedrolls, tanning racks, and sharpening stones. They use sleep and sandbox packages, so it made sense to give them something to do when they are not killing prey or other enemies.
The hunters are randomly generated from the leveled lists. They are all an ally to the player and will follow you if you ask them to. When you dismiss them, they will return to their camp. So, if you come across a hunter and need assistance clearing a nearby dungeon, invite them along and then dismiss them afterwards.
If you don't want them to be a potential follower, then delete the included bsa file. It contains a script to make them your ally. It doesn't do anything else.
The hunters all have the "protected" status. The player can kill them, but nobody else can. They will re-spawn after the allotted time if you kill them. Edit: I have added a version with the "protected" status removed for those who prefer it.
I have also added some travelling hunters. You can randomly come across them as you traverse Skyrim. They are also potential followers and will return to their travel package when dismissed.
I highly recommend use of Hunters Not Bandits by raccoondance, but it is not required.
This mod has no conflicts with Better Hunters by win2009. If you load mine after his, then most of my hunters will be pulled from his leveled lists and will use his mod settings. I use his mod myself, but it is not required.
Any mods that add things to the same places will probably have minor conflicts, but I am not currently aware of any problems.
If you try this out, hopefully, you will enjoy it. If nothing else, maybe you'll see some of the beasts and bandits get their comeuppance.
Installation:
There are 2 main files: an esp and bsa for those that like to merge or aren't worried about mod count, or an esl flagged esp and bsa which will not affect the normal mod limit. Use ONLY one of the files.
Either use your preferred Mod Manager, or extract the files and place them in your data folder.
If you decide to uninstall the mod, be sure to do a "clean save" and use Resaver fro …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。