TheControlRoomFix
Repairs broken Control Rooms: adds the Micro Cruncher and blueprints, files every resident in the cabinets and staffs the empty Security Guard post so the computer has a login. Works on new cities and
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模組介紹 作者原文
TheControlRoomFix
Many Shadows of Doubt cities generate Control Rooms that are empty or half built, and even a complete one often has a computer nobody can log in to. TheControlRoomFix repairs both, in new cities and in existing saves.
After a city loads, every Control Room has a Micro Cruncher, building blueprints and a Resident File for every resident of the building. The management computer has a login, and logging in gives you the Surveillance app. Feeds from cameras that just started working take 2 to 4 in-game hours to fill, as in vanilla.
If TheControlRoomFix earns a place in your load order, please leave a like on its page. It keeps me motivated to make more mods. Donations are welcome too:
How it works
In a new city, Control Room furniture is allowed to generate even when the building's management address has no residents. In vanilla, that missing-residents check is what leaves many rooms empty.
When you load an existing city, any Control Room without a Micro Cruncher gets one, along with blueprints and a filing cabinet, placed with the game's own furniture code. Rooms that already work are left alone.
Many Building Management companies start with no staff at all, so their computer has no one to log in as. Each time a city loads, the mod gives such a company's vacant Security Guard post to one unemployed citizen, and that person becomes the computer's login. Get the password the usual way, with a codebreaker. The current murderer, the current victim and past murderers are never picked. If the hired citizen dies, the next load picks someone else.
Vanilla files only some of a building's residents, and every resident drawer shows the same list. The mod files every resident of the building, 14 folders per drawer, sorted by floor and apartment. It uses free drawers in tall filing cabinets first, then the bottom drawer of short cabinets, and adds tall cabinets when it runs out. In rooms too cramped for the game's own furniture search, a tall cabinet goes on a free spot against a wall or takes the place of a short cabinet, and anything that was in or on the short one moves to the new one. Shop and office staff who only work in the building are not filed.
In existing cities, the repaired furniture, the resident files and the hires are rebuilt every time the city loads. Extra filing cabinets stay in your save and are never added twice.
Upgrading
From 1.1.0: the CompleteResidentRosters setting is gone, replaced by FileEveryResident. You can delete the old line from the config file.
From 1.0.0: the plugin ID changed in 1.1.0, so settings live in BepInEx/config/sm3gm.sod.controlroomfix.cfg and start at their defaults. The old sod.controlroomfix.cfg is no longer read and can be deleted.
Install
Use Mod Manager or r2modman and install as normal. BepInEx is installed automatically.
To install by hand:
- Install BepInExPack IL2CPP version 6.0.755.
- Put ControlRoomFix.dll in BepInEx/plugins/ControlRoomFix/ inside your existing BepInEx folder. A second BepInEx folder nested inside the first will not load.
- Back up your save, then load a city.
Settings
All settings are in the [Fixes] section unless noted.
- HireForVacantControlRooms (on): staffs empty Building Management companies so the Control Room computer has a login.
- RepairExistingControlRooms (on): repairs Control Rooms in cities loaded from a save.
- EnableControlRoomGenerationFix (on): lets Control Room furniture generate in new cities.
- TryAlternateInteractableOrdering and PreferWorkingDeskPreset (on): parts of the repair that make sure the desk ends up with a working Micro Cruncher. Leave them on.
- FileEveryResident (on): every resident of the building gets a folder in the Control Room's filing cabinets. Off gives the vanilla selection.
- ResidentsPerDrawer (14): how many resident folders go in one drawer. 14 is what a drawer shows in game.
- EnableDuplicateCityHallLimitExperiment (off): unfinished experiment. Leave it off.
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安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: