No Enforcer Footprints
This mod removes the enforcers' footprints from crime scenes.
模組介紹 作者原文
No Enforcer Footprints
This mod removes the enforcers' footprints from crime scenes.
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Overview
I always felt that footprints at crime scenes were unreliable because the enforcers' footprints were
all over the place. At a real crime scene, more care goes into preserving fingerprints and footprints
before the rest of the officers are allowed to tamper with it. Why not in this game too?
No More Footprints
This mod removes all enforcer footprints in the game in real time. Sometimes the murderer is an
enforcer as their day job. In that case, their footprints are not removed.
Configuration
BepInEx\config\CalebScott.NoEnforcerFootprints.cfg, created on first launch. Every value is read
live, so toggling one takes effect without relaunching the game.
| Section | Key | Default | Meaning |
| --- | --- | --- | --- |
| General | Enabled | true | Master switch |
| | BlockNewFootprints | true | Stop enforcers laying new prints |
| | ExemptCurrentMurderer | true | The active case's murderer keeps prints even if an enforcer |
| Cleanup | PurgeExistingFootprints | true | Delete enforcer prints already in the save |
| | PurgeIntervalSeconds | 5 | Tick cadence, clamped to 1 or more |
| | TailScanSize | 2000 | Newest entries checked every tick |
| | FullPassSliceSize | 4000 | Older entries checked per tick during a rolling walk |
| | FullPassIntervalSeconds | 600 | Gap between full walks once one comes back clean |
| | MaxRemovalsPerSweep | 250 | Per-tick removal cap, so a backlog drains over several ticks |
| Debug | VerboseLogging | false | Log every blocked print and per-room strip |
If you only want new enforcer prints blocked and would rather leave the ones already in your save
alone, set Cleanup/PurgeExistingFootprints = false.
Compatibility
- Needs BepInEx IL2CPP (the BepInExPack_IL2CPP). No other dependencies.
- Built and tested against Shadows of Doubt Steam build 22889384.
- Safe to add to and remove from an existing save. Prints it has already deleted don't come back.
- Footprints you have already scanned into evidence are left alone.
- The save cleanup never walks the whole footprint list on one frame — it works in small bounded
slices and stands down once your save is clean, so it should not cost you frames.
- Enforcer status is cached per citizen. It's job-derived and doesn't change in practice, but a
citizen who changed jobs mid-session would be judged on their old job until the next restart.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: