BepInExConfigManager
A port of BepInExConfigManager v1.3.0 by sinai, modified to work with BepInEx Bleeding Edge Version/Artifact 667. Similar in style to GTFOModding-UnityExplorer_IL2CPP-4.9.1.
模組介紹 作者原文
What is this?
The initial commit of this repo is an exact copy of the latest release (as of May 23rd, 2023) located here. The code has been modified to work with BepInEx Bleeding Edge, Version/Artifact 667. I updated the dlls to match those located here, added a simple build pipeline, and changed a few references here and there. The build output has been tested with BepInEx Bleeding Edge Version/Artifact 667, alongside a mod that makes use of it for the game Shadows of Doubt v33.19. It is not guaranteed to work outside of that context.
BepInExConfigManager
By sinai-dev.
In-game UI for managing BepInEx Configurations, for IL2CPP and Mono Unity games.
✨ Powered by UniverseLib
Releases
Download the latest IL2CPP.CoreCLR release from the Downloads page. Mono and non-Interop IL2CPP versions are not included, see the original repo for those versions.
How to use
- Put the plugins/BepInExConfigManager.{VERSION}.dll and the UniverseLib.{VERSION}.dll files in your BepInEx/plugins/ folder.
- Put the patchers/BepInExConfigManager.{VERSION}.Patcher.dll file in your BepInEx/patchers/ folder.
- Start the game and press F5 to open the Menu.
- You can change the keybinding under the BepInExConfigManager category in the Menu, or by editing the file BepInEx/config/com.sinai.BepInExConfigManager.cfg.
Common issues and solutions
Although this tool should work out of the box for most Unity games, in some cases you may need to tweak the settings for it to work properly.
To adjust the settings, open the config file: BepInEx\config\com.sinai.bepinexconfigmanager.cfg
Try adjusting the following settings and see if it fixes your issues:
- Startup_Delay_Time - increase to 5-10 seconds (or more as needed), can fix issues with the UI being destroyed or corrupted during startup.
- Disable_EventSystem_Override - if input is not working properly, try setting this to true.
If these fixes do not work, please create an issue in this repo and I'll do my best to look into it.
Info for developers
Advanced (hidden) settings
This config manager supports advanced settings, defined either with the ConfigurationManagerAttributes tag or with a simple "Advanced" tag.
Simple method ("Advanced" string tag):
Config.Bind("Section", "Hidden setting", true, new ConfigDescription("my description", null, "Advanced"));
Advanced method (official attributes class):
- You will need to include the ConfigurationManagerAttributes class in your project as outlined here
- I have not implemented any other attributes from the class, but I may at some point if there is enough demand.
Config.Bind("Section", "Advanced setting", true, new ConfigDescription("my description", null,
new ConfigurationManagerAttributes() { IsAdvanced = true }));
Setting type support
The UI supports the following types by default:
- Toggle: bool
- Number input: int, float etc (any primitive number type)
- String input: string
- Key binder: UnityEngine.KeyCode or UnityEngine.InputSystem.Key
- Dropdown: enum or any setting with AcceptableValueList
- Multi-toggle: enum with [Flags] attribute
- Color picker: UnityEngine.Color
- Struct editor: UnityEngine.Vector3, UnityEngine.Quaternion, etc
- Toml input: Anything else with a corresponding TypeConverter registered to BepInEx.Configuration.TomlTypeConverter.
Sliders
To make a slider, use a number type and provide an AcceptableValueRange when creating the entry. For example:
Config.Bind("Section", "Int slider", 32, new ConfigDescription("You can use sliders for any number type",
new AcceptableValueRange(0, 100)));
Dropdowns
Dropdowns are used for enum types, as well as any setting with an AcceptableValueList provided.
If you use an AcceptableValueList it will override any other UI handler and force it to be a dropdown.
Config.Bind(new ConfigDefinition("Section", "Some list"), "One", new ConfigDescription("An example of a string list",
new AcceptableValueList("One", "Two", "Three", "Four", "etc...")));
Custom UI Handlers
You can override the Toml inpu
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。