TightBeam

版本 v2.1.1·更新於 2026-08-03

A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.

模組介紹 作者原文

TightBeam - A Proper Flashlight for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de/tightbeam.

A proper flashlight. It upgrades the game's own flashlight - toggle it with your flashlight key, then

hold ALT + mouse wheel to dial the beam from a wide near-flood to a tight, far-reaching throw. No

map-wide floodlight, no blinding glare - just a light that feels like a flashlight.

Features

  • A beam you can aim and shape. Hold ALT + mouse wheel to slide a single Focus axis: wide end =

a short, broad flood; narrow end = a tight cone that throws far. Range and cone angle both follow it.

  • Velocity-sensitive focus. Scroll slowly for fine steps; flick fast and the beam races to the

nearest extreme, easing in smoothly instead of popping.

  • Fixed, sane brightness. Held within a hard floor and ceiling, so nothing blinds the screen. Brightness

is not a player control; mods can drive it via the API for effects.

  • Shadows and a cool-white tint by default, both configurable, so the beam is blocked by walls and

reads against the game's warm lighting.

  • In perfect sync with the game. It drives off the game's own flashlight state, so on/off never falls

out of step - your flashlight key toggles it, and it swaps the vanilla point light for its own clean cone.

  • Works in co-op. Everyone else's flashlight becomes a TightBeam cone too, aimed where they are

looking rather than sitting on their chest, with their own focus, brightness and colour. Players who

join late see the lights that are already on - the base game never tells them about those. Capped,

distance-culled and shadow-free by default, and players without the mod still get a cone instead of

the vanilla dot.

  • Light-touch and update-resilient. A spotlight that follows your camera - no gameplay rewired and

nothing written to the game's own state; a tiny guard keeps ALT+scroll from cycling your hotbar.

  • Cross-mod API. Other mods can drive the beam (dim, flicker, blink, override) through a drop-in

shim that is a safe no-op when TightBeam is absent. Full reference on the

Modder API wiki.

Controls

  • Flashlight key (your game bind) - toggle on/off
  • ALT + mouse wheel - focus (wide near-flood to tight far-throw)

On/off uses your game's own flashlight key; the focus modifier is rebindable in the config.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+. No other dependencies.

Settings

Enabled, FocusModifierKey (LeftAlt), DefaultFocus (0.5), DefaultIntensity (7),

MinIntensity/MaxIntensity (1/20), RangeWide/RangeNarrow (8/34), AngleWide/AngleNarrow (66/16),

ColorHex (#E6F2FF), CastShadows, plus fine focus-feel tuning. In UserData/MelonPreferences.cfg

under [TightBeam].

License

MIT. See the included LICENSE.md.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

LavaGang-MelonLoader

檔案與校驗

檔案名稱
TightBeam-2.1.1.zip
檔案大小
171.2 KiB