LooseEnds
NPCs who see a corpse react (citizens call the police, police investigate) and carried bodies are heavier. Hide your bodies.
模組介紹 作者原文
Loose Ends - Bodies That Matter for Schedule I
🛟 Need help or found a bug? Get support at support.doodesch.de/looseends.
Hide your bodies, or face the heat. In vanilla, police and citizens walk over a corpse like it
isn't there. Loose Ends makes living NPCs who actually see a dead body react - citizens call the
police, police enter the game's real "Investigating" pursuit - and makes carried corpses heavier,
so hauling a body to its hiding spot has real weight and stress.
What it does
- Witnesses react. A living NPC (citizen or police) who actually sees a dead NPC reports it:
citizens get the police called, police enter the game's real "Investigating" pursuit state. A
body that is hidden from sight - in a dumpster, behind a wall, indoors, underwater, in bushes - is
never seen, so nothing happens. That is the whole point: hide your bodies.
- Corpses are heavier. While you carry a body you move noticeably slower (and the body drags more
sluggishly), scaled by a configurable multiplier - adding weight and stress to hauling a corpse to
its hiding spot.
Features
- Real line of sight. Detection uses each nearby NPC's own vision cone (VisionCone.IsPointWithinSight),
so it honors field of view and the game's occlusion layers. A hidden body is genuinely unseen.
- Killer attribution. The heat goes to whoever actually did it, captured at attack time. Unknown
(environmental / NPC-vs-NPC) deaths fall back sensibly (single-player blames the local player; co-op
uses a scene response).
- Configurable realism. Hunt the killer / Scene investigation / Escalating, line-of-sight on/off,
which NPC types react, pursuit level, reaction delay, cooldowns, weight, and more.
- Cheap when idle. With no corpses in the world the mod does effectively nothing; the witness scan is
throttled and only runs while a body exists.
- Host-authoritative. Detection and every police/pursuit write run only on the server/host through the
game's own networked calls, so they replicate to clients.
Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+.
- S1API (pulled in as a dependency).
Settings
Editable in UserData/MelonPreferences.cfg
(category LooseEnds_01_Main):
| Setting | Default | Meaning |
|---|---|---|
| Enabled | on | Master switch. Off = fully vanilla. |
| EnableInMultiplayer | off | Force the witness system on in co-op (experimental, host-authoritative). |
| RequireLineOfSight | on | Use the NPC vision cone so hidden bodies are unseen. Off = pure radius. |
| ResponseMode | 0 (Hunt) | 0 Hunt the killer (reliable), 1 Scene investigation (experimental), 2 Escalating. |
| PursuitLevel | 1 | 1 Investigating, 2 Arresting, 3 NonLethal, 4 Lethal. |
| ReactionDelaySeconds | 3 | Delay after the first sighting before the response fires. |
| OncePerCorpse | on | Respond at most once per body. |
| CorpseWeightMultiplier | 5 | How heavy a carried corpse feels (1 = vanilla, up to 20). |
Plus ReactCitizens, ReactPolice, ReactEmployees, DetectionRange, ScanIntervalSeconds,
ResponseCooldownSeconds, WeightMode and more - see the in-game settings for the full list.
Multiplayer
The witness system is host-authoritative and off by default in a real co-op lobby
(EnableInMultiplayer) until it has been tested with two players. Set EnableInMultiplayer = on to opt in.
License
MIT. See the included LICENSE.md.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: