Enhanced Law Enforcement
Enhances the law enforcement system with advanced officer spawning and patrol behaviors.
模組介紹 作者原文
Law Enforcement Enhancement - Update Notes
New Features
Night Sentry System: Added sentries that spawn throughout the city at 9PM. These are deployed differently than the fixed guards at Taco Ticklers.
Improved Spawn Locations: Police officers now spawn in more diverse locations across all districts.
Technical Improvements
Performance Optimization: Improved framerate - now achieving 30+ FPS on late-game saves and up to 60 FPS on worlds with fewer active tasks using default configuration.
Upgraded Framework: Updated from.NET 4.2 to.NET 6.0 for better performance and compatibility.
New Officer Stuck Prevention: Implemented additional fixes for officers getting stuck (WIP).
Reduced Console Spam: Disabled development logging by default (can be toggled in config files).
Configuration Updates
New Config Filename: Changed generated config name to law_user_config.json (You can safely ignore law_enforcement_settings.json file, which will be merged in the next update).
Balanced Default Settings: Adjusted default values to be more optimized for gameplay and performance.
Known Issues
Officer Davis Persistence: Despite removing him from the spawn pool, Officer Davis continues to appear. Our efforts to permanently remove him continue.
Aerial Officers: Officers may rarely spawn in the air. We're still investigating this issue.
Frozen Officers: Sometimes spawned officers remain frozen. The cleanup system will eventually detect and fix them, but it might take 1-2 minutes.
Acknowledgments
Special thanks to Estonia for their ModdingUtility mod, which allowed me to log exact coordinates for the new spawn locations used in this update.
Note: This mod is being developed through hands-on learning, so feedback is highly appreciated!
~ surrealnirvana
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