DamageIndicator

版本 v1.1.0·更新於 2026-10-12

Health bars over characters after they take damage, your own movable health bar, floating damage numbers, stun bar and KO badges. Hidden until damage, fully configurable in game. IL2CPP build.

模組介紹 作者原文

Damage Indicator

IL2CPP build for the default Steam branch. Playing on the alternate (Mono) branch? Install DamageIndicator_Mono instead.

Health bars and floating damage numbers for Schedule I — clean, readable, and out of the way:

nobody's health is shown until they actually take damage.

Features

  • Health bars over characters as soon as they take damage (from you, the police, anyone), fading

out a few seconds later. The part just lost flashes white and drains away, so every hit reads at a glance.

  • Your own health bar, hidden while you are at full health; it appears when you get hurt and

stays until you are healed. Move it anywhere on the screen and resize it with the mouse.

  • Damage numbers pop up where a character is hit: white for your hits, grey for others',

yellow KO for a knock-out blow, red for a killing blow. Damage you take and healing you get

(food, medicine) pop up next to your bar. Hits by others (other players, fights between

characters) only show when you see them: nearby and not behind a wall.

  • Stun bar (yellow) under the health bar. Schedule I has no stun meter, so it shows the real stun

states the game uses: tased (2 s), staggered by a heavy hit, knocked down — plus a KO badge

for knocked-out characters and DEAD for dead ones.

  • Everything is configurable in a native in-game screen (pause menu → Damage Indicator):

when bars show, sizes, how long they stay, names, health numbers, which hits get numbers, and more.

  • Works in single player and multiplayer (hits are seen on every client). Translated into all

Polyglot languages.

Installation

With a mod manager (r2modman, App): install DamageIndicator for the default Steam branch or DamageIndicator_Mono for the alternate branch. Also.

Manually:

  • Install MelonLoader 0.7.3 (0.7.1 is not supported).
  • Download DamageIndicator--IL2CPP.zip (default Steam branch) or DamageIndicator--Mono.zip

(alternate branch) from Releases.

  • Extract it into the game folder so that Mods/DamageIndicator_Il2Cpp.dll (or _Mono.dll) is in place.

Only install the build matching your game branch.

Usage

Open Pause menu → Damage Indicator. Move and resize your health bar shows the bar with sample

values: drag it, use the mouse wheel to resize, right-click to reset, Done (or Enter) to finish.

Configuration

Everything in the in-game screen is also in UserData/MelonPreferences.cfg under [DamageIndicator]:

| Setting | Default | |

|---|---|---|

| PlayerBar | 0 | Your bar: 0 while hurt, 1 after damage, 2 always, 3 never |

| PlayerBarX, PlayerBarY, PlayerBarScale, PlayerBarWidth | above the hotbar | Position (0–1 of the screen), size, width |

| NpcBars | 0 | Characters: 0 after damage, 1 also while they fight you, 2 never |

| NpcHideDelay / PlayerHideDelay | 6 / 4 | Seconds a bar stays |

| NpcMaxDistance | 60 | No bars for characters further away (m) |

| DamageNumbers | 0 | 0 all hits, 1 only yours, 2 off |

| OthersHitsRange | 30 | Others' hits show a number and a bar only this close (m) and in sight |

| StunBars | true | Yellow stun bar and KO badge |

Changelog

See CHANGELOG.md.

Credits

Developed with AI assistance (Claude by Anthropic) and tested in game on both branches with automated in-game tests.

License

MIT.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

LavaGang-MelonLoader

檔案與校驗

檔案名稱
DamageIndicator-1.1.0.zip
檔案大小
74.5 KiB