ObsAutoRecorder
Manage, rename, and move clips and recordings automatically
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模組介紹 作者原文
ObsAutoRecorder
Automatically controls OBS to record match sessions based on your preferences. Also renames clips and writes chapter markers coinciding with said clips to videos.
[!WARNING]
This mod does not currently work with the new friends board system. People can still be added manually by their PlayFab ID to the AutoRecordList.txt file in your UserData folder for now.
Quick Start:
Install Kalamart's OBS control API and UIFramework. Then just go to your friends list and start picking people to auto record by clicking their name in fighter options
If not go set it up even if you're not gonna use this mod it's honestly not that hard and it's very useful
Features
New feature: Create a timestamp file
- When a recording is active, this setting saves a timestamp of the current timecode of the recording.
- You can use these timestamps to add to a YouTube description or use them as part of an ffmpeg command to extract your clips later
New Feature: UIFramework support
- UIFramework is now a dependency. Press F9 to open the new settings UI that lets you edit MelonPreferences which is the settings framework used by this mod. You can now save settings without reloading the scene
- Press F9 (default) to open the new UI
Other features
- Auto-record matches based on a BP threshold or a custom list.
- Automatically rename recordings to include opponent names.
- Display OBS recording status on the health bar. (Can be hidden from rock cam and legacy cam)
- Replay buffer support with optional chapter markers.
- Keeps recording active for a short time after a match, allowing seamless continuation if you rematch them. (Recording Hold Timout in config)
- If the recording was started manually through OBS, the mod won't interfere and remains inactive.
- If you pause and then resume the recording within 0.5 seconds, the mod is reactivated and resumes control of the recording.
- When the mod is inactive due to an externally started recording, the OBS logo will blink (minimal icon appears red).
How to Use
Skippable Details (might answer some questions. idk. you can just dm me tbh)
- Selecting Opponents for Auto Recording
- Go to your Friends or Recently Met list.
- Click their name,
- Go to the Selected Fighter section and click their name there to toggle
- Hold Recording Behavior
- After leaving a recorded match, the recording is in a held state indicated by the pause or record icon blinking
- If you match with the same player again before it times out, the recording continues
- Matching with a different opponent stops the current recording and starts a new recording for that opponent
- Manual Recording Behavior:
- If you start recording manually through OBS, the mod will remain inactive and not interfere. Indicated by the OBS icon blinking in the game.
- To make recording automatic, just do a quick pause and resume on OBS
- Replay Buffer Usage:
- Enable replay buffer in OBS to use clip-saving features.
- When a clip is saved, the replay buffer icon will blink for 7 seconds.
- The clip is renamed with the same format as full recordings but dated to when the replay was taken with an additonal prefix as configured in the config file
- OBS Icon Indicators:
- When the mod is inactive due to external recording, the OBS logo will blink and the minimal icon will appear red.
- When active, the recording status is displayed on the health bar.
- Managing AutoRecord List:
- You can manually edit AutoRecordList.txt in your userdata folder for people not in your friends list: {playfabID} - {public name}
- Config file in UserData/ObsAutoRecorder
- Generated after first launching the game.
Configuration Options
Auto Rename Settings
| Option | Default | Description |
|---|---|---|
| Enable Auto Rename | true | Automatically rename recorded files. |
| Auto Rename String | {date} {time} vs {player} | Format for renaming. Use {player}, {date}, {map}, and {time} as placeholders. The date and time is according to when you enter the match with
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: