glTF Exporter

版本 v2.0.2·更新於 2026-03-16

Allows you to export your player models

模組介紹 作者原文

Limitations / Known Issues

  • The default skeleton/armature generated is almost unusable for animation

To my understanding this is a limitation of the file format I choose (glTF) combined with unity IBM's lacking critical information for skeletal reconstruction.

Refer to #Replacing the skeleton with a usable one for instructions on replacing the skeleton with a more usable one in Blender

(I'm sorry for anyone who uses other 3d programs but the information might still work with some adaptations);

that is the best solution I could come up with if anybody has a better idea that works please contact me, I'm in the Rumble Modding discord @blankochan

  • My face and hair is red!!!

This is because by default some 3d programs automatically render vertex color, which is used by rumble for cutting out your hair in first person and eye rendering, and I include this information incase it ever becomes handy to someone.

A quick fix would be in your program of choice to just disable vertex color.

  • The model is flipped

as far as I can tell this is a quirk of how unity renders/stores the model, its a very easy fix, just set the rig's X axis scale to -1, I am looking into automatically flipping it for you but this mods been delayed enough I'd rather get a buggy version out than delay another 3 months

Replacing the skeleton with a usable one

Some quick notes about this section

I only have access to blender so I can only provide blender specific instructions but this should be possible in other software.

And you're not locked into using the rig I provide (if your software of choice allows for skeletal replacements), in theory you can use any rig as long as its bone names match the ones in the original GLB file

Importing blender animations back into unity is untested but if you do try it please send me a photo of your results @blankochan on discord

Replacing the skeleton

Using blender you can use this file to replace the rig with the one from the asset release

Text Instructions

Assuming you already have a model imported which you can obtain at UserData/glTF_Exporter, you can

  • Delete all the bones in the original rig

select the rig thats a bunch of Icosphere's or the one that looks like an eldritch horror and press tab

I want you to delete the bones in edit mode not the actual Armature object

  • Import the new skeleton

You can do this by just dragging and dropping rig.blend from the link above or this link

And appending Rig from the Armature folder

  • Select "Rig" (from the blend file you just imported)
  • Select the "Armature" that's inside "CC_Result" (ctrl click)
  • And Press Ctrl + J to Combine the new rigs

And you're done, small issue that you may notice is; the model is mirrored you can fix this by scaling the X Axis on the Armature or the entire object to -1

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

LavaGang-MelonLoader

檔案與校驗

檔案名稱
glTF_Exporter-2.0.2.zip
檔案大小
475.6 KiB