CustomShiftstoneModels

版本 v1.2.3·更新於 2026-02-25

Allows for custom models to be put on shiftstones.

模組介紹 作者原文

  • Install MelonLoader
  • Run Game until T-Pose and then close game
  • Put the CustomShiftstones.dll in your mods folder
  • Run Game

Custom Shiftstone Models

Allows for custom shiftstones models to be equipped!

Use

NOTE: In 0.5, models with the default shader will look weird, I'm looking for a fix currently.

In the userdata folder there are example Shiftstones for Charge, Stubborn, Surge, Flow and Vigor. To use these drag them out of Example Models and into Shiftstone Models

To get more shiftstone models check out the Modding Discord

Creating Models

Shiftstone Creator Version

You can create your own shiftstones using the Shiftstone Creator above. This is considerably easier than the AssetBundle method but much more limited. You will have to build your shiftstone out of primitive shapes and many features are not implemented yet. TLDR; This is a work in progress.

You can create your object out of primitives and position, scale and rotate them how you see fit (If youre getting tired of manually inputting values try click and drag on the arrows) There are options for metallic, emission, color and the ability to give an object the shiftstone material or the rumble toon shader. There is a charge stone model that you can base the size of your shiftstone off. When you are done, hit export and pick a location to save the file.

To load the shiftstone into the game, rename the file to the name of the shiftstone you want to replace in all caps (E.G: VIGOR, VOLATILE) and put it in the UserData/ShifstoneModels folder.

Assetbundle Version

Each Shiftstone Model is an AssetBundle containing a Prefab.

Check the modding discord on how to create one.

The File itself must be named as the stone you want to replace in all caps. The prefab in the bundle must be called "Stone". With the newest update there are basically no limitations.

Naming any object with a "%" in it will make it take the default shiftstone material (Make sure it has a meshRenderer).

Naming any object with a "$" in it will make any Animation, AudioSource and ParticleSystem Components on it play when the shiftstone activates.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

UlvakSkillz-RumbleModdingAPI

檔案與校驗

檔案名稱
CustomShiftstoneModels-1.2.3.zip
檔案大小
3.9 MiB