WeaponsManager

版本 v1.4.5·更新於 2026-09-14

A library to help mod developers to add additional guns to the player.

模組介紹 作者原文

Weapons Manager

A library to help mod developers to add additional guns to the player. Guns added by this mod can be swapped between using Q/E or R/L DPad. While inactive, a gun will reload slowly.

Usage Guide for Developers:

  • Import the included unitypackage into your Unity project.
  • Modify one of the included gun prefabs to met your needs.
  • The ExampleGun is set up to be modified the same way you'd modify a card. WeaponBase is a replica of the vanilla gun. They should be used with the Apply Card Stats bool enabled/disabled respectively.
  • If you're using asymmetrical textures, you can use the included LeftRightScale script to cause them to mirror properly.
  • Shoot Position determines the angle of the bullet fired, not the position.
  • Important: Do not modify the two included objects. The forces applied to keep the gun in place in multiplayer are calculated specifically for the gun's physics.
  • Attach the ManagedWeaponAdder script to your card's object.
  • Attach your gun to the script
  • Set the parameters
  • Turning the apply card stats toggle on will make the player's current cards and all future cards apply to the gun
  • The Inactive Reload Time Multiplier changes how quickly your gun reloads while inactive
  • Add an icon for your weapon
  • Use the included template for reference.
  • This icon can easily be the same as a FancyCardBar icon
  • Add a name for your weapon
  • This is used in the UI to help identify your gun.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Pykess-ModdingUtilswillis81808-UnboundLib

檔案與校驗

檔案名稱
WeaponsManager-1.4.5.zip
檔案大小
2.8 MiB