ReksikCards

版本 v5.0.0·更新於 2026-07-26

220 stackable ROUNDS cards for long games: strong character-driven stats and tradeoffs, 19 portrait Legendaries, quadratic mechanics, and unique bounded VFX.

模組介紹 作者原文

ReksikCards 5.0.0

ReksikCards is a 220-card pack built for long, heavily stacked ROUNDS matches. Culture cards now lead with strong permanent ROUNDS stats, while their custom mechanics act as supplemental build texture.

What is inside

  • 22 hand-written cards with bespoke mechanics, progression and cross-card Bonds.
  • 198 Culture cards inspired by eight approved works.
  • 22 Legendary cards out of 220 total: exactly 10%.
  • 19 headline Culture Legendaries, each with embedded portrait art and one distinct signature rule.
  • Every Culture card has exactly four permanent vanilla-compatible stats.
  • All 179 non-Legendary Culture cards have a visible drawback as part of their profile.
  • All 198 Culture cards have separately authored stat profiles; exact profile duplicates are rejected before packaging.
  • Every Culture card belongs to a semantic role family based on its character, event, artifact or idea.

Classroom of the Elite is treated as one source covering seasons 1-4. Its families describe roles such as hidden genius, class leadership, social influence, special exams, the White Room and first-year pressure. Seasons do not define mechanics.

Headline cards

Major characters and concepts receive purpose-built permanent profiles as well as signatures. Each of the 19 headline Culture cards has exactly one signature rule that changes how its power is prepared, stored or released. The bespoke rule is the only executor for that signature, so it is not silently doubled by a generic effect. Their mechanic count is equal; their coefficients and play patterns are not.

Kiyotaka Ayanokoji is the strongest Culture card: +100% health, +100% damage, +50% attack speed and -50% block cooldown. He also has the strongest headline signature, building Calculation from combat actions and converting it into stored offensive power on block.

Card readability

Culture card faces show their 3-4 real permanent stats. They do not print copy counts, family implementation details or lore paragraphs. Most shared mechanics remain supplemental and hidden from the compact card face; headline and selected event behavior is surfaced only when it is important to understand the pick.

Stacking

  • Permanent stats stack through the normal ROUNDS stat pipeline.
  • Exact duplicate Culture mechanics preserve quadratic self-growth: two copies resolve as 2^2, three as 3^2, and so on.
  • Different cards in the same semantic family add a smaller linear family bonus.
  • Hand-written cards retain their own bespoke stacking behavior, including additional area, charges, targets, duration or stored power.
  • Host mechanic power is a direct multiplier; it does not change card counts or replace the stacking rules.

This keeps repeated picks exciting in a 220-card pool while still rewarding builds assembled from related cards.

Host controls

The room host can synchronize:

  • Marathon, Balanced, Chaos and Legacy presets;
  • Bonds on or off;
  • global mechanic power and VFX intensity;
  • Culture mechanics and Culture combat VFX;
  • the shared Culture update rate from 1 to 30 Hz;
  • Common, Uncommon, Rare and Legendary draw-weight multipliers;
  • optional diagnostic text above players.

Settings display persistent [ON] and [OFF] states. Clients are read-only while online and receive the host's active values. Text above players is disabled by default to keep long matches readable.

Deterministic presentation

The 19 headline Legendaries use embedded portrait art; the rest of the Culture roster uses shared static source art. Animated preview files are not included. Runtime effects derive a deterministic visual identity from card ID, source, mechanic and rarity, varying palette, shape, accent, scale and motion without adding unbounded effect systems. Projectile trails, pulses, shockwaves, retaliation rings and the shared low-health aura remain bounded.

Dependencies

  • BepInExPack_ROUNDS
  • UnboundLib
  • ModdingUtils
  • CardChoiceSpawnUniqueCardPatch
  • RarityLib

All players in a lobby should use the same

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Pykess-ModdingUtilsPykess-CardChoiceSpawnUniqueCardPatchBepInEx-BepInExPack_ROUNDSwillis81808-UnboundLibRoot-RarityLib

檔案與校驗

檔案名稱
ReksikCards-5.0.0.zip
檔案大小
2.3 MiB