PlayerActionsHelper
Various managers for community usage.
模組介紹 作者原文
Player Actions Helper
A mod designed to make creating player actions simpler.
Register an action with PlayerActionManager.RegisterPlayerAction() in your mod's awake function.
Access that action with player.data.playerActions.GetPlayerAction() in your mod.
Change log
v0.0.1
- Fixed a small bug
v0.0.0
- Initial Release
Properties
RegisteredActions
ReadOnlyDictionary RegisteredActions { get; }
Description
A list of all actions registered so far.
Classes
ActionInfo
class ActionInfo
Fields
- string name;
- BindingSource keyboardlayout;
- BindingSource controllerLayout;
Constructors
ActionInfo()
ActionInfo ActionInfo(string name, BindingSource keyboardlayout = null, BindingSource controllerLayout = null)
Description
Creates a set of information for usage in binding player actions.
Parameters
- string name The name for the action.
- BindingSource keyboardlayout An optional parameter for setting the default keyboard layout.
- BindingSource controllerLayout An optional parameter for setting the default controller layout.
Example Usage
PlayerActionManager.RegisterPlayerAction(new ActionInfo("ToggleFlight", new KeyBindingSource(Key.Key1), new DeviceBindingSource(InputControlType.Action3)));
Functions
RegisterPlayerAction()
void RegisterPlayerAction(ActionInfo actionInfo)
Description
Registers an action to be automatically generated for players.
NOTE: You should only be registering actions in your mod's awake function. If you register them any later, they will not show in rebind controls.
Parameters
- ActionInfo actionInfo the details of the action to be registered.
Example Usage
PlayerActionManager.RegisterPlayerAction(new ActionInfo("ToggleFlight", new KeyBindingSource(Key.Key1), new DeviceBindingSource(InputControlType.Action3)));
ExtensionMethods
GetPlayerAction()
PlayerAction GetPlayerAction(this PlayerActions playerActions, string name)
Description
Returns a registered PlayerAction that has been created for the player. Returns null if the action doesn't exist.
Parameters
- string name the name of the registered action.
Example Usage
player.data.playerActions.GetPlayerAction(name);
ActionWasPressed()
bool ActionWasPressed(this PlayerActions playerActions, string name)
Description
Returns whether a registered action was pressed. Returns false if the action doesn't exist.
Note that this is an alternative to fetching the action and then checking the PlayerAction::WasPressed property.
Parameters
- string name the name of the registered action.
Example Usage
player.data.playerActions.ActionWasPressed(name);
ActionIsPressed()
bool ActionIsPressed(this PlayerActions playerActions, string name)
Description
Returns whether a registered action is pressed. Returns false if the action doesn't exist.
Note that this is an alternative to fetching the action and then checking the PlayerAction::IsPressed property.
Parameters
- string name the name of the registered action.
Example Usage
player.data.playerActions.ActionIsPressed(name);
ActionWasReleased()
bool ActionWasReleased(this PlayerActions playerActions, string name)
Description
Returns whether a registered action was released. Returns false if the action doesn't exist.
Note that this is an alternative to fetching the action and then checking the PlayerAction::WasReleased property.
Parameters
- string name the name of the registered action.
Example Usage
player.data.playerActions.ActionWasReleased(name);
安裝與使用 安裝:BepInEx 外掛
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下面這些內容需要先安裝,否則該模組不會生效: