MapsExtended
Custom map core functionality
模組介紹 作者原文
MapsExtended
Map editor mod for ROUNDS.
Usage
You can access the editor from the game's main menu. Maps are saved to path/to/ROUNDS/maps. Maps are loaded from path/to/ROUNDS/maps and path/to/ROUNDS/BepInEx/plugins.
Sharing maps
Since maps are loaded from the BepInEx plugin folder, you can easily share your maps. See the manifest docs for instructions on how to create a valid manifest zip file.
Since custom maps must be loaded with this mod, you need to add it to your manifest's dependencies. Example manifest.json:
{
"name": "MyMaps",
"version_number": "1.0.0",
"website_url": "
"description": "This is a description for a mod. 250 characters max",
"dependencies": [
"olavim-MapsExtended-"
]
}
In the above example, you should change "" with the latest version of MapsExtended.
Development
Before building the project, copy and rename Config.props.dist to Config.props and change the properties inside it to match your configuration.
Project structure
The mod has been split into two separate BepInEx plugins. The MapsExtended plugin consists of the core logic for loading custom maps. The Editor plugin adds the actual map editor to the game. Splitting the mod into two plugins allows for custom map mods to only depend on the core plugin: the editor is not needed if all you want to do is to play custom maps.
Folders:
- MapsExtended.Core: The core plugin C# project
- MapsExtended.Editor: The editor plugin C# project
Custom map objects
See the wiki for a guide on how to add custom map objects (and more) in MapsExtended.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: