ClientSideBlock

版本 v1.1.2·更新於 2023-11-30

Makes blocking more consistent in online play

模組介紹 作者原文

Client side block

Makes blocking more consistent in online play by syncing block messages more aggressively.

Strategies

When a player blocks, they notify other players immediately. However, there is some delay until the message gets to its destinations, resulting in a window where a player who blocked can still get hit by a bullet if its shooter didn't receive the message soon enough. This mod offers two solutions to the problem.

The strategy can be chosen from the mod's option menu.

Optimistic syncing (default)

Since we can assume that information about each block will arrive as soon as possible, then theoretically we just need to wait until it does before we decide whether to apply damage or to reflect a bullet. Problem is, we don't know _when_ the information is coming exactly, and we can't wait forever.

Information about each player's ping is recorded periodically. This information can be used to estimate how long a target's block message would take, on average, to reach the shooter. The optimistic syncing strategy waits for this estimate (plus some extra wiggle room) to pass before determining whether the target blocked or not.

When players have a good, stable internet connection, this strategy works just fine. However, if players have a highly fluctuating ping which results in the strategy's estimate to be too far off, the strategy's performance will degrade and you might want to use the second strategy. However, using this strategy should result in more consistent blocking compared to the base game no matter what.

Pessimistic syncing

With this strategy, when a bullet hits a player (from the shooter's perspective), the shooter asks the target whether they blocked the bullet or not, and waits for their answer. This works even with unreliable internet connections, but there is a bigger delay before a bullet deals damage or is reflected.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_ROUNDSwillis81808-UnboundLib

檔案與校驗

檔案名稱
ClientSideBlock-1.1.2.zip
檔案大小
45.7 KiB