WarpedEchoBugFixes
A comprehensive fix for this item, otherwise incompatible with several game mechanics.
模組介紹 作者原文
As of the current game version 1.4.1 most of these issues have been fixed. However, it now incorrectly grants one-shot protection at all times, even if maximum health has been reduced by Shaped Glass, Tonic Affliction, Shrine of Shaping, or Eclipse 8 curse a.k.a. permanent damage. Also, certain item and buff types are still applying their damage multipliers to both the initial hit as well as delayed ticks.
Not addressed in this update, the adjusted 10% damage reduction applies after one-shot protection calculations, effectively lowering that threshold to 81% of maximum health. It is unclear if this will be changed or is, in fact - intended. Barrier decay, while still theoretically an issue, is unlikely to be relevant without a significantly large quantity of this item.
~~Since release, Warped Echo has been plagued by many issues. Currently, the main problems can be summarized as follows:~~
- ~~Ignoring armor entirely.~~
- ~~Not resetting shield recharge or other out of combat item effects.~~
- ~~Preventing "permanent" Eclipse 8 damage when active.~~
- ~~Bypassing one shot protection completely.~~
~~While some of these quirks are beneficial to the player, overall it can easily be quite detrimental, even frequently leading to death. One of the goals here is to eliminate situations where someone would be better off not picking up the item. There are also other edge cases involving interactions that could occur in the case of artifacts like Vengeance and Evolution.~~
~~Therefore, for consistency's sake all damage modifiers are now applied only to the initial hit, before being split. Included in this are armor calculations, required for Oddly-Shaped Opal to work as expected, since it only applies once. This also ensures one-shot protection threshold remains accurate, as should the indicator for incoming damage.~~
~~Then, if applicable - E8 curse is incurred upon taking the delayed damage. An exception was also made for Repulsion Armor Plate, as it seems clear this is an intended synergy. Additionally, one-shot protection is now triggered as normal, after all modifiers are factored in.~~
~~However, it needed to be updated to work properly for negative values due to how this item is designed. Barrier decay is also taken into account when determining one-shot threshold; otherwise a non-lethal hit could become deadly for no other reason. The intent is that remaining health end up the same, but of course healing can offset that.~~
~~Though it would have been easier to throw out the original implementation, all of the code has been retained in one form or another. This plugin mostly consists of changes to execution order alongside supplementary logic.~~
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: