VoidFiendNexus
VoidFiend Overhaul and vfx changes, including the ability to extend his beam, a more flexible and efficient use of supress, dynamic tooltips in game and VFX color changes to match Voidfiend's themes'
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模組介紹 作者原文
VoidFiend a rework mod
This mod feature a number of QOL changes to Voidfiend including changes to his vfx beam abilities and his supress ability
ever got annoyed at the fact corruption takes more hp then it actually gives? well this changes that with settings like efficiency mode
Ever wanted to customize the corrupted beam? well u can do that in this mod.
Ontop of these changes there is also a overhaul to the skill icon's while in corrupted mode, they now dynamically update based on your state unlike the base game where the tooltips only show default skills.
Supress rework
Two Gameplay Modes:
All-or-Nothing Mode: Spends your entire available resource (spendable corruption or a portion of health) for an equal 1:1 reward. High risk, high reward.
Fixed Trade Mode: Spends a fixed, user-defined percentage of your resources (e.g., spend 35% corruption to heal for 35% health).
Efficient Trades: When enabled, the ability will never spend more resources than needed. If you only need 10% health, it will only consume 10% corruption, saving the rest.
Aegis Support: The "Efficient Trades" logic is fully compatible with Aegis, allowing overhealing to be converted into a temporary barrier.
Configurable Charges: Set the maximum number of charges for both the normal and corrupted versions of the ability independently. You can also enable infinite charges for either mode.
Dynamic Tooltips: The in-game ability description automatically updates to show the correct values based on your configuration choices.
Voidfiend Beam changes
Customizable Beam Range: Adjust the maximum distance of the corrupted (Lazer) beam via a slider.
Adjustable VFX Size: Change the width, height, and length of the beam's visual effect to make it as thin or thick as you like.
Laser Mode: Enable a special mode for either beam corrupted/regular to remove all spread and bloom, turning your primary fire into a perfectly accurate laser.
VFX Clipping Fix: A small offset is applied to impact effects to prevent them from clipping into the ground or walls.
Added environment Hit VFX to the corrupted lazer as it has none in the base game due to its short range.
Vfx changes
The glowing Light ball on hit was red now is purple, the light emanating around it on the ground was changed to purple to match the theme of regular void fiend. (The ball near the muzzle is also purple now)
Original color of the eminating light was red not fitting the theme of regular mode so it was changed to a deep purple.
Trespass originally had terrible vfx for its regular mode as the radiating light was red just like many other parts that has been changed to a fitting purple
Flood changed to having the red flame particle coming out of it to be purple to match voidfiends base form theme aswell.
Corrupted drown can visibly impact terrain now where as before it did impact it but did not show it
Corrupted suppress had a purple glowing light before now its red to match the corrupted theme, regular form's light stays green as it makes thematic sense and matches the skill icon color.
Corrupted flood has been changed as the triangle it used to shoot was purple for some reason in the base game now its properly red to match the color of the corrupt state. Also the muzzle flash effect has had its own vfx replaced (the red little spiky semi circles) to be red with some other colors mixed in, as they were also purple for some reason in the base game.
The drown red ball projtile now has red little particles coming out of as it flies those tiny particles were normally purple in the base game.
Regular drown projectile has had its emitter light changed to be purple to match the theme of the base mode Voidfiend as originally it was red. This change applies to both the small and big projectile.
Changelog
0.2.0:
-Merged RiskOfOptions settings tabs to be less chaotic.
-Fixed bug when leaving to main menu while having corruption buff. The vfx would not switch back to its original purple color in regular Void
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: