TimescaleShenanigans
Changes the timescale of the engine based upon enemy kills. Only affected by player kills, *not* ally kills or Forgive Me Please.
模組介紹 作者原文
TimescaleShenanigans
Changes the timescale of the engine based upon enemy kills. Only affected by player kills, not ally kills (excluding Engi turrets because that would just be cheese) or Forgive Me Please.
Currently two scaling styles available:
Linear
- Scales the timescale of the engine upon killing an enemy (by default 1 kill will increase, config option to set this to be less frequent)
Random
- Randomly chooses the timescale to set the engine to between the upper and lower bounds (set in config values)
Changelog
2.1.2
- Fix bug where the player could infinitely spawn Engi turrets if placed on the same frame that a turret killed an enemy
- Minor code cleanup, remove debug lines left in by mistake
2.1.1
- Make Engi turret kills count
- Change how the void coin counter works to ensure it updates with turret kills
2.1.0
- Reset time scale to 100% upon run end
- Change min value for Time Factor to 0.5% to prevent it being limited to a minimum of 50%
- Add checkbox to allow the timescale to be reset at the start of each new stage
- Set Void Coins to 100 on run start
- Add Ceiling value to prevent the game crashing at high timescales and to negate the existing 300% timescale cap
- Add Kill Factor to allow less frequent time scale changing
- Split config into General, Linear and Random
- Add sick as fuck icon
- Make Risk of Options optional
2.0.1
- Added Random scaling style
- Utilised void coin counter to display current timescale % (rounding errors abound at present)
2.0.0
- Recreated mod after SSD failure
1.0.0
- Created mod
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
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帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
bbepis-BepInExPackRiskofThunder-HookGenPatcher