ThunderRain
Shocks PiShocks in response to in-game damage events.
模組介紹 作者原文
ThunderRain
Operates PiShocks in response to in-game damage events.
Safety
Please configure shock maximums in the config and the share code.
2.0.0 - 2026-07-30
Changed
- Replace calls to deprecated do.pishock.com to api.pishock.com #27
- Replace PiShockShareCodes option with PiShockShockerIds
For the full changelog, see:
- the GitHub releases page,
- the changelog page, or
- the local CHANGELOG.md file
Issue Reporting and Suggestions
- Check the FAQ.
- Contact me on Discord (quasikyo) or submit a new issue here.
Configuration
PiShock Info
- PiShock Username
- PiShock API Key generated on your PiShock account page
- PiShock Shocker IDs
- These are the 4-digit (potentially longer) IDs assigned to each shocker and can be found by clicking on the shocker's gear icon on the PiShock control panel. Consult PiShock's documentation for finding "Shocker Info"
- Example: 8690
Activated By
The in-game triggers to enable.
- Vibrations from dealing damage
- Vibrations from receiving damage
- Shocks from dealing damage
- Shocks from receiving damage
- Shocks on death
- Vibrations from minions dealing damage
- Vibrations from minions receiving damage
- Shocks from minions dealing damage
- Shocks from minions receiving damage
Operation Values
The base values that get scaled off of damage dealt relative to damaged entity's max health. In other words, the intensity of the operation is calculated by
baseValue * (damageDealt / maxHealthOfDamagedEntity)
- Base duration of vibrations
- Base intensity of vibrations when dealing damage
- Base intensity of vibrations when receiving damage
- Base duration of shocks
- Base intensity of shocks when dealing damage
- Base intensity of shocks when receiving damage
- Maximums for vibration and shock durations and intensities
Operation Behavior
- Time span over which to sum up intensity and duration
- Shocker selection
- All: affect all shockers
- Random: only affect a random shocker
- Account for damage dealt past the entity's max health
FAQ
Nothing happens when I take/deal damage. Is it broken?
If you see nothing in the logs, this is likely because your configuration isn't setup properly. You'll want to check which events you want the mod to respond to and then set appropriate base values. Keep in mind that these base values are multipled by the percent of damage dealt/taken based off your max health, so you'll want to set them a bit higher. See this thread for more.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: