SmashOst
A soundtrack mod that includes 132 tracks from the soundtrack of Super Smash Bros. Ultimate
模組介紹 作者原文
Smash Ultimate Soundtrack
Below this # is all the information from Kyle's OriginalSoundtrack mod. Much appreciation for setting this
soundtrack foundation up for my use!
Having listened to the entire Smash Ultimate soundtrack, I decided to create a appropriate soundtrack using
Smash Ultimate for Risk of Rain 2. While subjective to my music taste, I wanted to make a soundtrack that fits
each scenario in Risk of Rain 2 correctly. Here are the rules I tried to follow:
- Each scenario must have at least 4 songs total
1.a) A typical stage has 2 boss songs and 2 stage songs.
- Each scenario must have different series in its playlist
2.a) The exception is stage 1 (composed of only Smash series songs), outro, intro, splash (hopoo games), vocal songs, and lobby (character select).
- Almost every song is extended. The majority of songs are less than 3 minutes, making the looping of the intros for songs annoying.
- Almost every series in Smash Ultimate is included. A couple of series were just too tough to find a spot
4.a) Left out series (that I can remember): Rob, Game and Watch, Duck Hunt, Wii Fit (technically)
- Every song is used once, except vocal songs since they may come in English and Japanese
I tried to follow themes and references when I can. None of this music I own and is used only for entertainment
purposes. The icon.png I do not own as well. I made small changes in ## Scene IDs to stay relevant with the current update of Risk of Rain 2. Feel free to turn the "loop" setting off (by setting it to "false" in settings.xml) and adjust the volume however you
wish.
Lastly, this is my first full programming project. While it is not much, I want to start somewhere. So thank you for my friends and family who got me far enough to make this. Also, particular thanks to Evolvez_YT to finalize these tracks.
And Thank You,
Zem
The OriginalSoundTrack Plugin
This mod allows you to play Risk of Rain 1 (or any) music in place of the normal soundtrack.
You must supply your own music files though.
Place the DLLs and settings.xml in:
Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack
Your music files can either go in the same directory or you can specifiy a directory
in settings.xml (using the `` tag).
Music files can be in.mp3 or.wav format (with those exact extensions).
Make sure the filenames match what's in settings.xml (or edit settings.xml to match your files.)
If you delete settings.xml, don't match your filenames with ` tags, or delete all ` tags, then the
plugin will just choose random music it found.
settings.xml
If your files match all the song "names", then you don't need to do anything else, but feel free to customize.
If the plugin fails to match a song for a scene, it will just choose a random one it found in the plugin directory.
Put scene IDs in the "scenes" attribute to have audio play on that scene in settings.xml.
The scenes attribute is comma separated. A scene only has to be "contained" in the real scene ID for it to match:
("golemplains" in the scene attr will match for the golemplains2 scene id.)
Example for playing MyFile.mp3 on the title screen and main menus:
Setting boss to "true" means that music can only play when the player activates the teleport on a level (or on the final boss fight).
Otherwise music can only play elsewhere (non teleport events).
"volume" is a decimal between 0 and 1.
It's ok to have multiple `` definitions with the same name or scenes. The plugin will choose a song randomly
among the matching songs.
The top level `` tag is the master volume for all this plugin's music. Again, a decimal between 0 and 1.
The top level `` tag determines if music should loop or pick another song (from matching songs) after a song ends.
The top level `` tag specifies where the plugin should scan for music. It does not traverse down directories.
The default path it scans for music is: Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack
Scene IDs (level IDs).
(As of the 1.0 updat
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。