ShaderSwapper

版本 v1.0.1·更新於 2024-02-17

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

模組介紹 作者原文

Shader Swapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Stubbed Shaders?

Stubbed shaders are dummy shaders that contain the properties of the real John Hopoo shaders. This means stubbed shaders are safe to include in your project and asset bundles. At runtime, the stubbed shaders are upgraded to the real shaders, and the material properties are preserved!

If you are looking for the RoR2 Stubbed Shaders, you can find them here.

This mod is a general solution for swapping your stubbed shaders with real shaders at runtime.

Examples

Make sure you are using the ShaderSwapper namespace!

ShaderSwapper methods are asynchronous. You can start them as a coroutine from your plugin like so:

base.StartCoroutine(myAssetBundle.UpgradeStubbedShadersAsync());

ShaderSwapper will run in the background to upgrade the shaders of every material in your asset bundle.

Alternatively, you could yield UpgradeStubbedShadersAsync in your IContentPackProvider:

public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)

{

//...

var upgradeStubbedShaders = myAssetBundle.UpgradeStubbedShadersAsync();

while (upgradeStubbedShaders.MoveNext())

{

yield return upgradeStubbedShaders.Current;

}

//...

}

Materials with stubbed shaders must be explicitly included in your asset bundles

Auto-included materials (partially greyed out) will NOT be found by ShaderSwapper.

Contact

For questions or bug reports, you can find me in the RoR2 Modding Server @Groove_Salad

Or, you can post issues on the GitHub

See Also

  • RoR2StubbedShaders: A curated collection of stubbed shaders for RoR2
  • RuntimeMaterialInspector: A tool for editing material properties in-game

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

檔案與校驗

檔案名稱
ShaderSwapper-1.0.1.zip
檔案大小
67.7 KiB