Risk Of Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
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模組介紹 作者原文
RiskOfOptions
An API to provide a user interface in game to interact with BepInEx ConfigEntry's.
Currently supported options
- CheckBoxes bool
- Sliders float
- StepSliders float
- IntSliders int
- FloatFields float
- IntFields int
- KeyBinds KeyboardShortcut
- String Input Fields string
- Choice DropDowns Enum
- Color Picker UnityEngine.Color
Additional Components
- GenericButtons
For feature requests or issues head over to my repository.
Developer Resources
- RiskOfOptions Wiki
- Usage Example
Getting Started
First you need to grab the latest release.
Extract the mod to your plugins folder, and then add a reference to the dll in your project in Visual Studio. [Project->Add Reference...->Browse]
Then add to where ever you will use this.
using RiskOfOptions;
Next you need to add Risk Of Options as a dependency for your mod.
[BepInDependency("com.rune580.riskofoptions")]
Finally make sure you know how to use [BepInEx Config](
)
Now you're ready to start adding options.
Adding an option
Given a ConfigEntry
ConfigEntry enableThing = Config.Bind(...);
ModSettingsManager.AddOption(new CheckBoxOption(enableThing);
Need a volume slider?
ConfigEntry volume = Config.Bind(...);
ModSettingsManager.AddOption(new SliderOption(volume));
Every option constructor can take a Config for the example above it would be SliderConfig.
Say you need a slider that only goes between 60 - 130. You would do:
ModSettingsManager.AddOption(new SliderOption(limitedRangeFloat, new SliderConfig() { min = 60, max = 130 }));
What about a slider that goes in increments of 0.15 and is limited between 1 - 5?
ModSettingsManager.AddOption(new StepSliderOption(incrementedFloat, new StepSliderConfig() { min = 1, max = 5, increment = 0.15f }));
Enough about floats, let's talk about the spaghetti and meatballs, KeyBinds.
ConfigEntry keyBind = Config.Bind(...);
ModSettingsManager.AddOption(new KeyBindOption(keyBind)); // This also has a KeyBindConfig but can be omitted if defaults are desired.
And that's it, said KeyboardShortcut will show up on the ModOptions menu.
Checkbox and Slider configs can be set with a delegate that will be used to check if said option should be disabled in the menu.
ConfigEntry disableThing = Config.Bind(...);
ConfigEntry overridenThing = Config.Bind(...);
ModSettingsManager.AddOption(new CheckBoxOption(disableThing));
ModSettingsManager.AddOption(new CheckBoxOption(overridenThing, new CheckBoxConfig() { checkIfDisabled = Check }));...
private bool Check()
{
return disabledThing.value;
}
When disableThing is enabled overridenThing will show up as non-interactable in the menu.
"Okay that's all fine but how do I, you know, do stuff when an value is changed?"
Well thankfully ConfigEntry's have this innately:
ConfigEntry toggleThing = Config.Bind(...);
toggleThing.SettingChanged += (object, args) => { Debug.Log(toggleThing.Value) };
Of course when an option changes the value of a passed ConfigEntry, the value updates in real time,
so in some cases where you are checking the value of the entry directly you don't need to do anything.
There may be cases where you just want a convenient button to open your own menu, as such you can do this:
ModSettingsManager.AddOption(new GenericButtonOption("Custom Menu", "Misc", "Configure stuff in here", "Open Custom Menu", OpenMenu));
private void OpenMenu()
{
/// Do stuff
}
The GenericButtonOption may be used to provide an entry point for opening your custom GUI's.
Setting the description of the mod
ModSettingsManager.SetModDescription("Describe your mod in incredible detail over the course of the next 2 hours");
Setting the icon of the mod
Sprite icon =...;
ModSettingsManager.SetModIcon(icon);
Quick Showcase
Showcase
Contact
Discord: @rune
Github: Rune580
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: