Rimuru Tempest Mod
I am the slime Rimuru Tempest. I'm not a bad slime! v1.0.0 -> FULL RELEASE: MORE ABILITIES TO MORE ENEMIES! v1.1.3 Added option to keep buffs permanently + change refresh length.
模組介紹 作者原文
Rimuru Tempest Mod
Rimuru is a form-changing character that alternates between utility and damage.
- His sword attack can dash towards enemies
- He has elemental interactions when an enemy is wet, shocked, or ignited
- Aim to switch between his forms to maximise his damage output
- Different enemies grant different passive buffs from Slime form's Devour
Network compatible.
Emote compatible.
Risk of options compatible.
NOTE:
Mod was completed with what we envisioned now, thanks to the commissioner, LeapedGold. If you'd like to add more to it, create a fork and talk to me (Discord: ethanol10), and we can setup a release for this mod.
Latest Changes
- v1.1.3
- Recompiled with new versions of MMHOOK
- Added option to permanently keep buffs
- Gives gun to player
- Go, do crime
- Activates all 42 buffs and crashes ror2
- Added option to change how much time is refreshed when consuming the same buff.
- v1.0.0
- Devour now has unique buffs for every monster in the base and expansion (SotV). (Further new enemies may not be supported if created.)
- We'll update a wiki page later with the list of skills.
- Added some animation tweaks to sword swing.
- After a dash attack, Rimuru will now spin and deal some damage, while moving slightly up.
- Rimuru can now glide by holding the jump down while in the air.
- Fixed some bugs, other fixes:
- Center for Rimuru has now been properly set so effects are set around the center of the body rather than the feet.
- Eclipse progress should naturally work now without other mods.
- Slightly optimized the sound sizes.
- Added some options into RoO
- Devour used to not work with other DoTs as they would take precedence and not give a buff. This was fixed to ensure that devour always get registered and should only grant buffs when you are in slime mode.
Popcorn Factory
Check out other mods from the Popcorn Factory team!
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Wisp Mod (Popcorn Factory Team)
Arsonist Mod (Popcorn Factory Team)
Noctis Mod (TeaL)
Screenshots
Abilities
Passive:
Hitting burning enemies with shock damage stuns and creates an explosion.
Hitting wet enemies with fire damage ignites nearby enemies and removes the wet debuff.
Hitting wet enemies with shock damage shocks nearby enemies.
Primary:
Human Form: Sword of Tempest
Swing forward for 200% damage, dashing to distant enemies.
Slime Form: Devour
Devour all enemies in front of you for 100% damage. Gain buffs depending on which enemy type is killed. (Check the wiki page for more information on these buffs.)
Secondary:
Human Form: Black Lightning
Shock all enemies in front of you for 100% damage per tick for 4 seconds.
Slime Form: Waterblade
Fire a Waterblade for 200% damage, applying a wet debuff on them.
Utility:
Human Form: Spatial Movement
Hold to aim and release to teleport, gaining 300 armor.
Slime Form: Analyse
Analyze the target, gaining guaranteed crits on them for 6 seconds.
Special: Transform
Transform between your slime and human form.
Support me on Ko-fi!
There's no need to pay for mods, but a coffee would be nice once in awhile!
Version History:
Click to expand patch notes:
- v1.1.2
- Recompiled mod to use new method signatures
- Removed error spam on death due to missing body.
- Changes to use new DamageTypeCombo field for specific items.
- Fixed an issue where Devouring a Gip/Gup for Gluttony skill prevents the devour SFX from ending properly.
- v1.1.1
- Fixed Proc-coefficient on Black Lightning from defaulting to using damage as a proc coefficient.
- Smoothed out teleport instead of instantly teleporting.
- v1.1.0
- Added support for SotS
- Fixed an issue where errors were spammed transitioning to a new stage with rimuru buffs.
- v1.0.5
- Fixing README from using discord as a CDN
- Fixed Wisp from not granting the buff on Devour.
- Fixed timer not counting puls
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: