R2API Colors
API for registering Colors to the game
模組介紹 作者原文
R2API.Colors - Easy Addition of Colors and Damage Colors
About
R2API.Colors is a submodule for R2API that adds a single unified method for adding both Colors and Damage Colors to the game.
These new colors can be used on Attacks for adding unique coloration to the damage numbers, and add unique colors to ItemTiers, and more miscellaneous color usages.
Use Cases / Features
R2API.Colors can be used for mods to add their own ColorIndex and DamageColorIndex to the game, which then can be used in a plethora of scenarios.
This is done via code by methods that return the ColorCatalog.ColorIndex or DamageColorIndex that will represent said color.
Alongsided this, R2API.Colors also adds two new Scriptable Objects, which can be used to pre-serialize Color Indices.
These are the SerializableColorCatalogEntry and the SerializableDamageColor.
These scriptable objects can later be used for example, in EntityStateConfigurations for serializing the DamageColorIndex of a certain attack in an entity state.
Related Pages
Changelog
'1.0.3'
- Fix compatibility with other mods that modify ColorCatalog.
'1.0.2'
- Fix for SOTS update.
'1.0.1'
- Fix the NuGet package which had a dependency on a non-existent version of R2API.Core.
'1.0.0'
- Split from the main R2API.dll into its own submodule.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: