ProcPatcher

版本 v1.2.0·更新於 2025-12-25

Makes proc coefficient no longer affect proc chance for bleed and total damage procs. Also makes Shuriken use Primary Damage Source. Configubale.

模組介紹 作者原文

COMPATIBLE WITH PROC SOLVER FOR MORE THOROUGH BALANCING:

DOES NOT AFFECT MODDED PROCS

Github:

Discord:

TL;DR:

ProcPatcher makes proc effects like AtG Missile trigger just as often from attacks with low proc coefficients (like MUL-T's Nailgun (0.4) or Huntress's Arrow Rain (0.2)) as it does from attacks with high proc coefficients (like Commando's Double Tap (1.0)). This is a direct address to a common lament about certain attacks having unnecessarily-nerfed procs.

Changes:

ProcPatcher fixes unintended proc coefficient interactions by adding a separate "proc rate" stat! Proc rate as a stat is nearly identical to proc coefficient, meaning that higher proc rates are more likely to trigger procs.

I chose to do it this specific way, instead of making all proc coefficients be 1.0, because I believe proc coefficient is a good mechanic for balancing damage-agnostic on-hit effects. Total damage effects, however, are inherently balanced for DPS, so they don't need to be secretly adjusted unless the developer wants those attacks to proc more.

Details...

  • Damage caused directly from skills or equipment will always have a proc rate of 1 or higher. Skills with a high proc coefficient (>1.0) will also have a high proc rate.
  • Damage caused by any item will have a proc rate equal to their proc coefficient. With ProcSolver installed, any proc item's proc rate will be throttled based on its position in a proc chain.
  • Damage-agnostic on-hit effects like Chronobauble and Shattering Justice are entirely unaffected, as they still use proc coefficient.

Additionally, ProcPatcher...

  • (CONFIGURABLE) Makes proc coefficient no longer affect Bleed chance from Tri-Tip Dagger
  • (CONFIGURABLE) Makes proc coefficient no longer affect proc chance for ANY Base Damage procs
  • (CONFIGURABLE) Makes Shuriken use the Primary DamageSource.
  • (CONFIGURABLE) Makes Headstompers use the Primary DamageSource.

Made by Orange and Kiwi

CHANELOG:

1.2.0

  • Now guarantees that <=0 proc coeff attacks will have 0 proc rate
  • Skill-sourced damage will now use a minimum proc rate of 1 or the attack's original proc coefficient
  • Proc damage will now use its original proc coefficient as proc rate

1.1.4

  • Updated for AC
  • Added WyrmOnHit

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPack

檔案與校驗

檔案名稱
ProcPatcher-1.2.0.zip
檔案大小
99.0 KiB