Nemesis Rising Tides

版本 v1.0.9·更新於 2024-09-27

Reworks RisingTides elites and Adds 2 new elites. Highly configurable.

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模組介紹 作者原文

Nemesis Rising Tides

Reworks and rebalances Rising Tides elites that keeps the core functionality but with different execution. Ideas funded by the community (but mostly me still). Individually togglable. Not affiliated with starstorm despite its name. Also adds 2 new(ish) elites.

RIP Spikestrip, i am the only brother left...

T1: Magnetic Elites

  • Magnetic Elites will now create a zone that grants a buff to all nearby enemies. Getting hit by any of the enemies in the zone will sap money from you. This change is intended to screw melee less. Setting the zone to 0 will only apply this buff to the elite itself.
  • Killing a magnetic elite will give more money based on the currently alive enemies in that area.
  • Replaces On use with an explosion that saps money from all the enemies hit.

T1: Oppressive Elites

  • NEW: Magnetic elite's on hit effect as a separate type.
  • Creates a small cylindrical area that increases gravity around it. On hit, disables jump completely for a short period.
  • On use: Forcefully drop enemies around you.

T1: Buffered Elites

  • NEW: Barrier effects from Bismuth elites as a separate type.
  • On hit, gains damage as barrier. When barrier is active, take less damage and no knockback. Barrier does not naturally decay.
  • On death, give nearby enemies barrier.
  • On use: gain barrier.

T2: Nocturnal Elites

  • Upgraded to Tier 2 - Now renamed to Anglesite elite, on top of the existing effect, increases attack and movement speed to all enemies nearby.
  • UPDATE Rising Tides CONFIG!
  • Health Boost Coefficient, Damage Boost Coefficient should be adjusted to fit T2 stats.
  • On-use invisibility will now only trigger if a player uses it - effectively removing it from the enemy.
  • Blind effect is replaced by the Artifact of Blindness version.

Yes this is literally WRB Celestine. I'm stealing my own code again:trollshrug:

  • EXCEPT WRB IS NO MORE - Seeker of the Storm baby prod stocks 📈📈📈📈

Alternatively, you can disable the "zone" and have just the blind effect for T1 (configurable)

T2: Aquamarine Elites

  • Instead of being immune to damage, now releases a zone where every 3rd hit against the enemies in that area becomes nullified. This makes the debuff negatable by focusing on the elite first rather than being Plated Elite 2.
  • Bubble attack is unchanged.

T2: Bismuth Elites

  • Added a configurable debuff blacklist.
  • Removed barrier related functions.
  • Replaced on-use with a blast that applies 3 random debuffs around the enemy.
  • Renamed affix equipment name.

T2: Onyx Elites

  • Unchanged. we love onyx elite. (not that we dont love other elites but still)

T2: Realgar Elites

  • Changes on-use to the spike summon (to the current position). if spike is summoned, previously spawned spike disappears.
  • Renamed affix equipment name.

Other Changes

  • Blighted Elites: Renamed to Obsidian Elite. (fits the T2 naming scheme)
  • Rising Tides compatibility with affix-in-logbook mods (WolfoQoL, ZetAspects) and better-description mods such as BetterUI.
  • Ability to set cooldown / enemy usage for each aspect on-use.

Credits / Thanks

  • Mystic: i mean yeah, also stole codes (i still love you:cry:)
  • HIFU: Anglesite / WRB Celestine / Artifact of Blindness post-processing
  • William758: Aspect Description
  • Smxrez: Idea guy (helped me come up with rework ideas somewhat)

Changelog

  • 1.0.9: i dont know whats going on exactly but i removed all null checks. wont fix nre nonsense unless i get reproducible steps if it still persists
  • 1.0.8: fixed magnetic bug
  • 1.0.7: fixed voidsent bug
  • 1.0.6: made to work with sots
  • 1.0.4: added korean translation (thanks @ggang-b on git)
  • 1.0.3: added config for blighted name change
  • 1.0.2: fixed magnetic elites giving way too much money on death
  • 1.0.1: VFX additions, icon changes, bugfixes, fixed typos

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPackprodzpod-RealerRisingTides

檔案與校驗

檔案名稱
Nemesis_Rising_Tides-1.0.9.zip
檔案大小
192.5 KiB