MultitudesDifficulty
Adds a difficulty option that increases the effective player count. Fully configurable.
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模組介紹 作者原文
Introduction
Looking for a challenge beyond what the standard game modes have to offer? Ever wonder if you could finish that multiplayer run without the help of your friends? Or perhaps you're an Eclipse veteran seeking another modifier.
At the core, this plugin simply increases player count. By leveraging existing functionality to scale up the game for multiplayer, we can unlock a new difficulty option. Enemies will level up faster, and higher spawn rates keep things interesting from the start.
Inspired by the original Multitudes by wildbook, this is a complete re-implementation from the ground up. In addition to improved customization and ease of use, this version allows the user to reduce advantages that come with an increased player count. After all, in a real multiplayer game, one would generally expect loot to be split among all players.
Options
It is recommended that you install with r2modman, and modify the following entries using the configuration editor present within. Please be aware that the file local.difficulty.multitudes.cfg is generated upon initial launch, and will not be accessible prior to this point. Unless otherwise specified, a restart is not required - these settings will be reloaded upon entering the lobby or continuing to the next stage.
| Title | Input | Description |
| - | - | - |
| Additional Player Count | ¼ to 250 | Add this many players to the game, increasing the difficulty of enemies. Also affects the other options listed below. |
| Eclipse Mode | Boolean | Use eclipse modifiers. Please note, this requires a restart in order to take effect. |
| Use Multiplicative Scaling | Boolean | Change this in order to multiply player count instead. Similar to the original version. |
| Additional Interactables | Percent | Increase this percentage for more loot (i.e. chests, shrines, etc.) on each stage, proportional to player count. |
| Extra Item Rewards | Boolean | Enable to drop additional items from the teleporter event, other bosses, and hidden realms. |
| Income Penalty | Percent | Gold is typically split between all players. Lower this value to lessen this effect, increasing player income. |
| Bonus Health | Percent | Certain enemies receive bonus health in multiplayer. Reduce the amount granted to teleporter bosses and unique encounters. |
| Teleporter Duration | Percent | The extent at which player count is considered when determining charge rate for holdout zones. Not recommended. |
| Ignore Disconnected Players | Boolean | By default, players that leave a multiplayer lobby are still taken into account, until they reconnect. |
| Force Enable | Boolean | For use with other difficulty options. Apply the increase to player count regardless of selection. |
Note that values of 0% result in identical behavior to a singleplayer game with respect to each parameter. By contrast, selecting 100% provides the full effect of Additional Player Count. If an intermediate value is chosen, the outcome will scale linearly in between.
Known Issues
- In multiplayer, clients may notice inaccurate information presented in the user interface regarding difficulty level. This is purely visual and should not affect gameplay. Only the host needs to have this installed.
Please report any feedback or issues discovered here. Feel free to check out my other work as well.
Version History
1.1.0
- Introduce option to multiply instead of adding to player count.
- Various code and compatibility improvements.
1.0.0
- Update for Seekers of the Storm.
0.5.1
- Prevent a couple of minor display errors in certain circumstances.
0.5.0
- Now supports fractional values for player count increase.
- Implement option for disconnected players.
0.4.2
- Reload configuration file on scene transition.
- Add player count indicator.
0.4.1
- Fix issue present in the original game that results in incorrect player count after leaving a multiplayer lobby.
0.4.0
- Add option to limit penalties to player income and boss health.
0.3.4, 0.3.5
- Update
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: