MotorAPI

版本 v1.0.5·更新於 2025-12-10

A helper for integrating custom character movers into ror2

模組介紹 作者原文

Helps non-kinematic character developers to change and fix the following ror2 behaviours on a per body basis:

  • Make freeze not delete rigidbody velocity
  • Improve Volcanic Egg and Eccentric Vase handling
  • Easy jump pad interaction
  • Override camera mode
  • Add a spawn offset
  • Disable screen shake
  • Control if sprint crosshair should override normal crosshair
  • Fix freeze not applying if the body doesnt have an animator
  • Fix Headstompers not accelerating or exploding
  • Fix Milky Chrysalis never exiting hover state
  • Fix Goobo effect not applying
  • Fix Antler Shield shards not spawning
  • Fix TakeDamageForce not trying to network forces for non-kinematics
  • Fix Solus Wing and Mines ignoring non-kinematic players

To implement, add the IMotor interface to a body component, and setup a MotorParams value. To override camera mode, implement ICameraModeProvider onto a body component.

Also includes 'KccBodyMover' as an alternative to Kcc's 'BasicPhysicsMoverController', but doesnt require adding a seperate standable platform on a character.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPack

檔案與校驗

檔案名稱
MotorAPI-1.0.5.zip
檔案大小
22.5 KiB