LocationsOfPrecipitation

版本 v1.2.3·更新於 2026-05-01

A utils mod that features editor and runtime tools I use for making stages!

截圖 共 6 張

模組介紹 作者原文

LocationsOfPrecipitation

A stage modding toolkit that streamlines addressable asset usability in a scene.

Features

  • `InstantiateAddressablePrefab script that instantiates a RoR2 prefab into the Scene at runtime. Set Position and Rotation To Zero makes the prefab have no offset; some RoR2 assets have offset, making it hard to set position or rotation. Use Local Position And Rotation would make the prefab's position and rotation relative to its parent object. Refresh In Editor` makes the prefab visible in editor; the prefab isn't saved to the scene to prevent GUID errors.
  • `AddressableInjector script that injects a RoR2 asset into a desired field at runtime. Select the component in Target Component, pick the Target Field, then fill in the Key` with any address of that type. It doesn't show the injected asset to prevent GUID errors, but it will be injected at runtime. A log will be produced when the asset is successfully injected.
  • `CameraInstantiator` is an editor only script that injects the RoR2 camera into your scene. This can be used to preview post processing. Building the scene with this script will have no effect in runtime.
  • `SurfaceDefInjector quickly injects SurfaceDefs into any SurfaceDefProviders` attatched to any children.
  • A Geyser Menu item under `Risk of Rain 2`.
  • `InstantiateGeyserPrefab` which allows you to instantiate and configure most of RoR2's jump pads.
  • `InstantiateLogbookPrefab` which allows you to instantiate and configure a logbook pickup prefab.
  • `SetupDLC3AccessNode` which sets up the DLC3 access node event automatically. Needs Points of Interest on the map.
  • `InstantiateArtifactPortal and InstantiateArtifactFormulaDisplay` to instantiate an entry point to the Artifact reliquary
  • (Untested) `PlayerSpawnPointManager` to customize player spawn points.

Credits

  • Initial scripts by IDeathHD / Quentin
  • Polish and cleaner editor functionality by Nebby
  • Testing and implementation by JaceDaDorito
  • Icon art by JaceDaDorito and IbanPlay
  • Bug fixes and Artifact dialer utils by viliger
  • Bug fixes and InstantiateAddressablePrefab improvements by KingEnderBrine

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPackRiskofThunder-R2API_Prefab

檔案與校驗

檔案名稱
LocationsOfPrecipitation-1.2.3.zip
檔案大小
125.9 KiB