LittleGameplayTweaks

版本 v3.7.0·更新於 2025-11-23

[Server-Side] Greater enemy variety in spawnpools, Improvements to some interactables, Vanilla compatible

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模組介紹 作者原文

This mod should work entirely fine if only the Host has the mod.

Everything configurable ingame via RiskOfOptions. (Tho some settings may require a restart)

Spawn Pools

A couple enemies have been moved or replaced to encourage enemy diversity.

  • Bison instead of Greater Wisp on Siphoned Forest
  • Grovetender instead of Stone Titan on Sundered Grove
  • Solus Control Unit instead of Clay Dunestrider on Rallypoint Delta
  • Ingame Config can tell you the details.
  • Every stage will have at least 1 enemy addition on loops.

Family Event distribution is more varied.

Mili-Printers, Cleansing Pools, Emergency Drones, Drone Scrappers, Drone Combiners are a bit more common.\

Shrine of Order & TC-280, Emergency Drones will spawn on some additional stages.

Monsters, Elites

  • Mending Healing Core now levels up.
  • Various desctructible projectiles now level up.
  • (ie Vagrant Bomb)
  • Twisted Elites:
  • Orb can no longer be destroyed
  • Cooldown shortened to 1s (from 10s)
  • Their ability is too easy to be countered and goes away for too long.
  • Solus Extractors
  • No longer targets drones.
  • Void Devestator now immune to freeze
  • Like other bosses
  • Twisted Scavengers scale in multiplayer
  • Most likely a bug

Overloading Worms projectiles leave behind Overloading Bombs

Aquaduct Elder Lemurians now activate their Bands & scale with difficulty.

Stages

Credits Bump:

  • Titanic Plains & Distant Roost: +20 to balance against new Stages 1s having many credits.
  • Abandoned Aquaduct: Flat -60 instead of 220 credits, to scale more logically in multiplayer.
  • Siren's Call & Sundered Grove: Small flat credits boost to balance against Depths flat credits boost.

Stages 1,2,3 will spawn with slightly more monsters on them so there's more to do.

Loop Stage 4's guarantee a Void Portal.

The Bazaar has a third Lunar Seer. Because we keep getting more stages.

Gilded Coast will have some extra shrines to speed up money generation.

Moon Drop Ship and Void Fields Cell charge at full speed at just 1 player.

Interactables

Printers, Scrappers & Shrines are faster / have less delay.

  • Shrine of Order
  • Costs far less to spawn.
  • Shrine of Woods
  • Price reduced to 20/20/20$ (from 25/37/55)
  • Shrines of Blood
  • Scales reward slightly with time
  • Halcyon Shrines
  • Shrines drain gold faster
  • Shrines Stone Golems HP no longer multiplied per player
  • May spawn Halcyonites instead of just Golems
  • Void Seeds
  • - Spawn more enemies on loop
  • - Likelier to spawn Void Devastator

Looping

Generally wish Looping was a bit more chaotic because it can be rather boring.

Tier 2 elites are cheaper. (30x instead of 36x)

Stages start with more monsters on loops.

Teleporters spawn more bosses per loop.\

Teleporter Boss HP scales with Loop and Stage clear count.

  • (To not make it an instant wipe)

Scavengers can be encountered as bosses and will have a random Boss item.\

Elite Scavengers will be given more items.

Survivors & Drones

Captain keeps his abilities in Hidden Realms.\

Captain gets to have three beacons with Lysate Cell.

Huntress will use 2 Ballista Charges for 6 Shots with Lysate Cell.

Commando & Acrid M2s shoot out rapdily without needing to press each time. (Like pre SotV)

Equipment Drones will be able to fire some equipment without enemies nearby. (ie Scanner, Jade Elephant)\

Other

Eclipse

Spawns Squid Turrets and Ghosts at full health

  • The half health makes these items last half as long which isnt fun because they're already bad.

Unlocks next Eclipse level if you leave Commencement

  • So dying to Voidling still counts.
  • So that using the Loop Portal still counts.

Allows normally disabled content:

  • Void Locust access\
  • Ending at Solus Path.

General

Elite Equipment have a 1/2000 chance of dropping (instead of 1/4000).\

Boss items are now a 20% chance to drop. (instead of 15%)

Making the stages interactables credits more equal and having less credits spent on bad interactables adds up to more items.\

Not too many but maybe a noticible differ

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Wolfo-WolfFixesRune580-Risk_Of_Optionsbbepis-BepInExPackRiskofThunder-HookGenPatchertristanmcpherson-R2API

檔案與校驗

檔案名稱
LittleGameplayTweaks-3.7.0.zip
檔案大小
159.2 KiB