LevelUpChoices
Every level-up gives each player a choice of 3 items to pick from, with options to reroll or permanently banish items. Fully configurable. LookingGlass recommended.
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模組介紹 作者原文
LevelUpChoices
This mod removes most of the normal item sources from stages — chests, shrines, 3D printers, scrappers, cleansing pools, lunar pods — and replaces them with a level-up item selection system.
Every time the team levels up, each player gets to pick from 3 items. Equipment barrels and Scavenger's Sacks still spawn as normal.
Almost anything such as disabling interactables, exp multipliers, rates of items are configurable in the game. It fully supports items added by 3rd party mods. LookingGlass mod is highly recommended!
Contact me at Discord (@erenkara) for any bugs, suggestions etc...
How it works
Pick — Choose one of the 3 items shown. Picking resets your reroll token.
Reroll — Swap one item slot for a newly rolled option. You get 1 reroll token that resets each time you pick.
Banish — Permanently remove an item from your personal pool so it won't show up in future rolls. You start with 1 banish token and gain another every 10 levels.
Press F3 at any time to open or close the selection menu.
The items are chosen randomly based on the item tiers and your level. You can get lucky and proc a "synergy" item which will be synergistic to the items you own.
Levels and XP
You can configure the max level. By increasing the max level from 94, you can make each level easier or harder depending on the new max level.
Mod Support
This mod fully supports items added by other mods. No configuration or tinkering needed! Some mod items are situationally disabled if they are unobtainable or if they are tied to interactables that are disabled.
If you think a certain mod item should be disabled or enabled, please open an issue on GitHub.
Multiplayer
Each player has fully independent state — their own item options, their own banish list, their own tokens. Everything runs server-side, so the host has to have the mod. Clients need it installed too so they can select their items.
TODO
- Everything is done! (for now)
Changelog
1.1.3
- Added a new artifact called "Artifact of Equality". When enabled, monsters will get a new item every time they level up. After all, we're all equal in death.
- Previously monster level scaling was taking place but it wasn't showing in the game UI. Now it correctly shows the real value.
- Added config syncing from host to clients.
Previous versions
1.1.2
- Refactored UI and some parts of the codebase.
- Added an artifact for the mod. Now you need to choose the artifact in-game to enable the mod. Or you can use the "Always Enable" config to use it like before.
- Added luck calculation. Your positive or negative luck determines how many rolls each item slot will get and depending on the luck value, it will pick the best or worst items for you.
- Added item similarity and synergy system. Items that are similar and synergistic to the items you own will have a higher chance of appearing in the item selection UI. Chances are configurable.
- Added dotnet tooling and refactored some code.
- Added max level configuration. Now instead of increasing the XP scaling, we increase the max level thus making each level easier or harder depending on the new max level.
1.1.1
- Fixed a bug where clients on a multiplayer game would not get any item rolls.
1.1.0
- Fixed a bug where some items weren't being disabled even though "remove interractables" option is set.
1.0.9
- Removed all types of "Scrap"s from the drop table, unless the player is using the Drifter character.
- Disabled items that are unobtainable. Previously if you didn't have a DLC, you still saw the item in the item selection UI but when you clicked it, you would lose your token and not get any items. This is automatically detected when a player joins.
- Fixed a bug where you would only get 1 experience if you set the exp multiplier configuration high and you were at 80+ levels.
- Removed "Artifact Key" from the drop table.
- Removed "Chance Doll", "Executive Card", "Sale Star", "Hallowed Ichor", "Sequenced Fate", "Universal VIP Pass", "Primal
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: