Hypercrit2
CHECK YOUR CONFIGS! Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
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模組介紹 作者原文
Hypercrit 2: The Critening
This is a rewrite/continuation of Hypercrit by Thinkinvis and Hyperbleed by TheMysticSword.
Hypercrit: Adds a highly configurable crit-stacking mechanic which gives an effect to crit chance past 100%.
Hyperbleed: Stacking bleed chance past 100% increases bleed damage. Also adds support for collapse.
Hypercollapse:????
Config
Chance Calculation
The "crit stack" is calculated using a configurable formula that takes in the chance as argument.
- Rollover: Default behaviour, crit amount = chance / 100 with (chance % 100)% chance to get +1 amount. (500% = 5xCrit, 550% = 50% 5xCrit 50% 6xCrit,...)
- Uniform: Each 100% chance, a new equal sized slice of the pie is added. 500% chance has 20% of 1xCrit, 20% 2xCrit... 20% 5xCrit.
- Binomial: Same as uniform but with a different distribution.
- Halves: Same as uniform but with a different distribution. Top-heavy.
- ReverseHalves: Reverse of Halves, bottom-heavy.
Damage Calculation
On crit, Damage is calculated by damage (1 + bonus crit damage) multiplier. This config determines the multiplier based on the "crit stack" and A/B value in config. the A/B value does different things based on the damage mode.
- Basic:
- Exponential:
- Cumulative:
- Asymptotic:
- Logarithmic:
Changes from the original
- Proc config: "On-crit"/"On-bleed" effects apply multiple times on Hypercrit. Configurable.
- Color Variation: Gets darker as bleed stacks. Configurable.
- LookingGlass support: adds [collapseChance], [bleedChanceWithLuck], [collapseChanceWithLuck], [bleedMultiplier], [collapseMultiplier], [hypercrit], [hyperbleed], [hypercollapse] that shows crit, bleed and collapse chance and current damage multiplier.
- Built-in Bleed Damage support with extension methods. easy inter-mod ops.
- Ability to change base crit/bleed chance.
- Laser Scope rebalance: gives it crit chance, like other crit items.
- Moonglasses rework: Instead of halving Crit chance, reduces it by -100% (Configurable) to be more impactful.
- Shtterspleen rework: Instead of having a separate bleed proc, simply adds crit chance to bleed chance. (slight nerf)
- LookingGlass's [critWithLuck] and [bleedChanceWithLuck] reflects reality with Scratch Tickets better.
BTW
The code is under GPL3, since the original hypercrit was.
also I did get permission from mystic btw
Changelog
- 2.0.1: fixed a crash appearantly?? (thanks @Brynzananas)
- 2.0.0: made to work with AC / config overhaul
- 1.3.2: uwu teehee oopsies
- 1.3.1: thank @diegowde for this 1
- 1.3.0: riskymod compat fix, mysticitems compat fix, added more laser scope configs
- 1.2.9: the compat is reforged (mysticitems)
- 1.2.8: the compat is reforged
- 1.2.7: made to work with SotS
- 1.2.6: The Incident
- 1.2.5: base crit/bleed chance
- 1.2.4: Bugfixes
- 1.2.3: Bugfixes, Starstorm 2 (needles) compat, Buffed moonglasses default
- 1.2.2: Bugfixes
- 1.2.1: Bugfixes
- 1.2.0: added Laser Focus rebalance
- 1.1.3: Bugfixes
- 1.1.2: Bugfixes
- 1.1.1: Added changelog, The Ultimate README Update Of All Time
- 1.1.0: Added hyperbolic scaling, every bleed/collapse related changes, fractional scaling, configurable decay
- 1.0.0: Initial Commit
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: