Hypercrit2

版本 v2.0.1·更新於 2026-08-13

CHECK YOUR CONFIGS! Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.

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模組介紹 作者原文

Hypercrit 2: The Critening

This is a rewrite/continuation of Hypercrit by Thinkinvis and Hyperbleed by TheMysticSword.

Hypercrit: Adds a highly configurable crit-stacking mechanic which gives an effect to crit chance past 100%.

Hyperbleed: Stacking bleed chance past 100% increases bleed damage. Also adds support for collapse.

Hypercollapse:????

Config

Chance Calculation

The "crit stack" is calculated using a configurable formula that takes in the chance as argument.

  • Rollover: Default behaviour, crit amount = chance / 100 with (chance % 100)% chance to get +1 amount. (500% = 5xCrit, 550% = 50% 5xCrit 50% 6xCrit,...)
  • Uniform: Each 100% chance, a new equal sized slice of the pie is added. 500% chance has 20% of 1xCrit, 20% 2xCrit... 20% 5xCrit.
  • Binomial: Same as uniform but with a different distribution.
  • Halves: Same as uniform but with a different distribution. Top-heavy.
  • ReverseHalves: Reverse of Halves, bottom-heavy.

Damage Calculation

On crit, Damage is calculated by damage (1 + bonus crit damage) multiplier. This config determines the multiplier based on the "crit stack" and A/B value in config. the A/B value does different things based on the damage mode.

  • Basic:
  • Exponential:
  • Cumulative:
  • Asymptotic:
  • Logarithmic:

Changes from the original

  • Proc config: "On-crit"/"On-bleed" effects apply multiple times on Hypercrit. Configurable.
  • Color Variation: Gets darker as bleed stacks. Configurable.
  • LookingGlass support: adds [collapseChance], [bleedChanceWithLuck], [collapseChanceWithLuck], [bleedMultiplier], [collapseMultiplier], [hypercrit], [hyperbleed], [hypercollapse] that shows crit, bleed and collapse chance and current damage multiplier.
  • Built-in Bleed Damage support with extension methods. easy inter-mod ops.
  • Ability to change base crit/bleed chance.
  • Laser Scope rebalance: gives it crit chance, like other crit items.
  • Moonglasses rework: Instead of halving Crit chance, reduces it by -100% (Configurable) to be more impactful.
  • Shtterspleen rework: Instead of having a separate bleed proc, simply adds crit chance to bleed chance. (slight nerf)
  • LookingGlass's [critWithLuck] and [bleedChanceWithLuck] reflects reality with Scratch Tickets better.

BTW

The code is under GPL3, since the original hypercrit was.

also I did get permission from mystic btw

Changelog

  • 2.0.1: fixed a crash appearantly?? (thanks @Brynzananas)
  • 2.0.0: made to work with AC / config overhaul
  • 1.3.2: uwu teehee oopsies
  • 1.3.1: thank @diegowde for this 1
  • 1.3.0: riskymod compat fix, mysticitems compat fix, added more laser scope configs
  • 1.2.9: the compat is reforged (mysticitems)
  • 1.2.8: the compat is reforged
  • 1.2.7: made to work with SotS
  • 1.2.6: The Incident
  • 1.2.5: base crit/bleed chance
  • 1.2.4: Bugfixes
  • 1.2.3: Bugfixes, Starstorm 2 (needles) compat, Buffed moonglasses default
  • 1.2.2: Bugfixes
  • 1.2.1: Bugfixes
  • 1.2.0: added Laser Focus rebalance
  • 1.1.3: Bugfixes
  • 1.1.2: Bugfixes
  • 1.1.1: Added changelog, The Ultimate README Update Of All Time
  • 1.1.0: Added hyperbolic scaling, every bleed/collapse related changes, fractional scaling, configurable decay
  • 1.0.0: Initial Commit

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPackRiskofThunder-R2API_LanguageRiskofThunder-R2API_NetworkingRiskofThunder-R2API_RecalculateStatsRiskofThunder-HookGenPatcher

檔案與校驗

檔案名稱
Hypercrit2-2.0.1.zip
檔案大小
36.1 KiB