HalcyonKnight
Reworks Halcyonite to be a bit harder
模組介紹 作者原文
HalcyonKnight
Makes the halcyonite fight more dynamic and harder
- General:
- Stun cooldown: 5s
- Freeze cooldown 5s
- Can no longer be hitstunned
- Enters whirlwind over the edge
- Movement speed: 6.6 -> 9
- Prioritizes players
- Passively spawns golems if spawned after beating the TP event
- Way more tiny changes
- Shrine:
- Halcyonites spawned from shrines count as bosses
- Added option to increase stage shrine 1 credit cost 0 -> 30. for reference stage 2+ is 50. (default: disabled)
- Spawns golems if player without money stands in the zone
- Doubled charging speed
- Whirlwind:
- Increased speed by 50%
- Increased cooldown: 10s -> 15s
- Speed: 30 -> 40
- Poke:
- Minimum distance: 0m
- Increased vertical hitbox size: 5m -> 6m
- Decreased width: 4m -> 2m
- Decreased hitbox length: 13m -> 12m
- Max distance: 20m -> 18m
- Attack speed: -30%
- Swipe:
- Mostly redone to make sure you can jump over it
- Halcyonite can now move during this attack
- Hitbox length: 14m -> 15m
- Max distance: 15m -> 10m
- Laser:
- Increased laser count: 3 -> 5
- Below 50% hp: 3 -> 15
- Interrupts when you get close
- Decreased time to activate: 3s -> 1.5s
- Minimum distance: 10m
- Aoe: 4m -> 0.5m
- Damage: +100%
Contact
For questions or bug reports, you can find me in the RoR2 Modding Server @Onyx
安裝與使用 安裝:BepInEx 外掛
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前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
RiskofThunder-HookGenPatcherbbepis-BepInExPackRiskofThunder-R2API_LanguageMonoDetour-MonoDetour_BepInEx_50n_x-HalcyonFixes