GeneticVariantsPatch
Adds some VarianceAPI functionality to GeneticArtifact
模組介紹 作者原文
Basic Description
- This mod adapts the stat-based learning system from GeneticArtifact to the variant selection system of VarianceAPI
- This doesn't evaluate the performance of each variant, but instead suggests variants based on the stats they have
- With the current math, each variant can be recommended anywhere between half and twice as often (subject to change)
- Note: this mod does NOT require the Artifact of Genetics to be active to function, as it only runs IF the artifact is enabled
How it Works
- Each variant in VarianceAPI has 5 stat multipliers, and 4 of these match GeneticArtifacts' choices
- As the genetic learning system chooses which stats to prioritize, this mod will keep track of how well those match the variants' multipliers
- If it discovers a close match, that variant will have it's spawn rate increased - poor matches will have theirs reduced
Known Issues/Planned Updates
- This is a prototype build of this concept, so balance and polish haven't been taken care of yet
- If you run into any bugs or have feedback, either reach out in the discord or contribute a issue on the github
- Have a better idea for an icon? I'll gladly take it since the current one is not great
Changelog
0.4.0
- Updated for Variance v2.2 internal catalog names
0.3.0
- Updated for VarianceAPI v2 (Nebby my beloved, make the catalog public)
- Due to the new VAPI structure, the method of adjusting spawn rate isn`t super safe and may break on conflict
- Added config option to set the maximum effect this mod can have on each spawn rate (globally)
- Default value is 0.5 - variants will be up to 50% more/less common than their base rate
- Fitness evaluation is much stricter now and uses fancier maths for the spawn rate tweaks
- Simple variants are much more likely to spawn early into runs, but taper off as the algorithm learns
- Extreme variants are unlikly to spawn early, but can dramatically increase later on
0.2.0
- Added ability to prevent variants from recieving the genetic bonuses it`s standard version would recieve
- Added configuration option to enable/disable the above (enabled by default)
- Added configuration option to enable/disable the dynamic variant chance tweaking (enabled by default)
0.1.0
- Prototype release, expect things to be broken/unpolished
Installation
Place the.dll in Risk of Rain 2\BepInEx\plugins or use a mod manager.
Contact
If you have issues/suggestions leave them on the github as an issue/suggestion or reach out to Rico#6416 on the modding Discord.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
Nebby-VarianceAPIRico-GeneticArtifact