EnemyVariety
Allow the director to select multiple types of monsters, bosses and/or elites per wave.
模組介紹 作者原文
Introduction
Normally, when a wave of enemies spawn in they all share the same monster type. This modifies that procedure to reroll for a different monster and elite affix after each one. In addition, the director is more likely to choose a bigger enemy if enough credits remain. It also significantly reduces chance for a horde to be selected instead of a boss for the teleporter event.
The above behavior has been tuned to provide a cadence that should feel similar to usual. However, it may be slightly more fast-paced or challenging than fighting uniform enemy groups. Furthermore, this can help reduce the amount of fodder enemies and elites, especially in the late game.
Support
Credit to Nuxlar for the original idea, previously I contributed to the deprecated DirectorRework and will continue to maintain this as an alternative. Refer to the configuration file BepInEx/local.enemy.variety.cfg for customization. Note that it is also compatible with game versions prior to the Seekers of the Storm update.
- Please report any issues or significant incompatibilities discovered here.
Version History
0.3.3
- Tiny update to support Alloyed Collective.
0.3.2
- Finally, a real icon.
0.3.1
- Allow director to borrow credit on occasion.
- Fix certain stages not being populated with unique monsters.
0.3.0
- Refactored code to be more flexible.
0.2.1
- Horde of Many chance is configurable instead of absent entirely.
0.2.0
- Halcyon Shrine is not affected.
- Improved compatibility with SS2 and other plugins.
0.1.1
- Prioritize more expensive enemies if sufficient credits are available.
0.1.0
- Add configuration to determine if multiple boss types should appear.
- Fix error message and address various edge cases.
- Prevent director wave ending prematurely if an expensive card is chosen.
- Show appropriate boss title and Shrine of Combat message.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: