EclipseRefurbished

版本 v1.0.5·更新於 2024-11-13

Changes to Eclipse gamemode for a faster, more aggressive experience. Configurable

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模組介紹 作者原文

Eclipse Refurbished

Inspired by Nuxlar's EclipseRevamped and EclipseAugments, Eclipse Refurbished tweaks eclipse levels for a faster, less-frustrating-but-similar-in-difficulty experience (tm).

Most values are configurable (either via config file or Risk of Options if you have it), though some will require a game restart, including the level descriptions.

Changes/Additions

-Directors get a 15% boost to credits for continuous spawns, and an extra 20% for a total of 35% in stages 1 and 2. Also applies to Gilded Coast separately. Teleporter director gets credits multiplied by half of this increase or 1, whichever is greater (to avoid reductions to below vanilla values).

-E1: Starting HP increased 50% -> 75%

-E2: Holdout Zones radius increased 50% -> 65%

-NEW E4: Added 25% attack speed to enemies (does not replace vanilla E4)

-E5: Ally healing -50% -> -33%

-E6: Enemy Gold Drops -20% -> 0% (no penalty)

-NEW E6: Difficulty Scaling 3 -> 3,6 (Drizzle=1, Rainstorm=2, Monsoon/VanillaEclipse= 3 (this value is used in the difficultyCoeff formula for a given run, and determines scaling for ambient level, chest prices and so on)

-E7: Does not affect Alloy Worship Unit's Special skill cooldown as much, CD 7 -> 10,5s (downtime between shield activations when at half HP is 4.5s instead of vanilla's 1.5s). Other skills are unaffected

-E4 and E7 now also applies to enemies on team Void. In vanilla, only regular monsters were affected.

In short:

Credits

  • Nuxlar for his work on EarlySpawnBoost and EclipseAugments, used these mods as a base.

Changelog

1.0.5

  • Fixed void team getting an additive 0.4 to movement speed instead of 40% multiplicative.
  • The director in charge of spawning monsters constantly (not the Bosses themselves) during teleporter events now gets its credits multiplied by half of the value that the other directors use for that stage, unless it would reduce credits (if directorBoost/2 would be less than 1), in which case it uses vanilla values. Previously it gained the full amount.

1.0.4

  • Fixed mod not loading if Risk of Options was not installed (oops)
  • Added a debug option to print to chat a comparison between current run coeff and ambient level against monsoon values (with +5 +10 or +15 minutes)

1.0.1

  • Fixed credit boost not actually working

1.0.0

  • Initial Release

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_RecalculateStatsRiskofThunder-R2API_Language

檔案與校驗

檔案名稱
EclipseRefurbished-1.0.5.zip
檔案大小
49.0 KiB