Downpour
Fighting Time itself: Custom difficulty and scaling overhaul mod that encourages faster gameplay. Highly configurable.
截圖 共 6 張
模組介紹 作者原文
Downpour: Fighting Time
Also known as "Woolie's Paradise" by nobody
Downpour is a difficulty mod that reworks the current leveling system to encourage fast-paced gameplay. The goal of the mod is to make the early-game easier while farming gold for items and staying ahead of the curve a choice players have to make constantly. Remember, leaving chests behind is a viable strategy in Downpour. you will have to give up some loot to stay ahead of the scale.
Also changes simulacrum to be much faster paced. Aim for wave 50!
+Also changes gup to be less tanky but more dangerous on split.
How it works
(Click for video)
How it works (for nerds)
(Math inbound)
Lets look at vanilla scaling first.
It looks daunting at first, but to point out the important parts:
- Every stage advancement multiplies exponentially the total level by 1.15.
- Difficulty scales linearly based on time. (Therefore, stage number becomes crucially important, while how much you spend in each stage does not matter as much.)
- Level stops scaling at 99.
This leads to full clearing the stage being objectively more beneficial than rushing, players often do not have to think whether to move fast or farm money for items to stay ahead of the curve. Also, since stage advancement is the only exponential source, you outscale the enemies easily after the first 5 stages. This makes looping feel boring often. With the level cap, this problem is exacerbated.
Now, let's look at vanilla's Simulacrum scaling.
This one does not take players or time into account at all. This makes some sense since Simulacrum wasn't meant to be played with people. Anyways, neither of the scaling functions are fast enough to keep up with the exponentially scaling player.
Okay, time for Downpour's changes. starting with normal runs...
Even scarier, but here's the important part:
- Time now scales exponentially, the position of stage and time has been essentially swapped.
- Time scaling is split into two kinds of scaling: Permanent and Temporary. temporary scaling is reset every time you enter a new stage.
- Stage scaling is now linear, and adds onto the difficulty. in vanilla setting, every difficulty starts easier on the first stage, but scaling is faster than vanilla on fourth and onwards.
- Player scaling is less, though more multiplayer testing is needed for this.
Generally you're expected to keep up with the permanent scaling, denoted by "Exponential Difficulty Scaling" in the game. Don't be discouraged if you fall behind on Downpour (difficulty) though, it's meant to do that.
Finally, Simulacrum.
With the fast simulacrum changes and by making it use the default scaling function with modifiers, Difficulties feel just like the one from the base game, making it more seamless to play. All values with "Scaling" on it is configurable.
Other simulacrum changes
- Once all enemies are defeated, more enemies will be insta-spawned, so you can speed up the waves.
- Countdown between waves are configurable, and by default lowered to 3 seconds. (No countdown for Downpour)
- Waves will slowly release faster on its own, from 30 seconds to 3 (maxed out at level 31).
Recommended mods to play with
- Risk of Options: Adds in-game tweaking of all scaling values the mod provides.
- Inferno: Adds a special "Inferno Downpour" difficulty that is a fusion between Downpour and Inferno.
- FasterBossWait2: Reduces holdout time without removing it outright. Mod is balanced around having this.
- ResumeMusicPostTeleporter: Resumes stage music after the teleporter event has been completed. If you're rushing, you'll encounter a lot of silence.
- BetterMoonPillars: Reworks moon pillars to be optional but rewards you with items and time. Makes the mithrix fight easier without looping.
- LittleGameplayTweaks: Set 4ba - Simulacrum Ending > Ending Start Wave and 4bb - Simulacrum Forced Boss > Forced Special Boss Start Wave to 50 for a finite simulacrum experience.
- ConsistentStageFeatures: Makes runs a bit more reliable.
-
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: