ContentDisabler
Config to hide items, equipment, artifacts, difficulties, survivors, skills, skins, monsters and interactables from existence.
模組介紹 作者原文
ContentDisabler
This is a last resort for disabling things in the game, you should use the config from source mod if available.
Each type of content has a config that needs to be enable to generate configs for that section.
Config sections are disabled by default, existing config file will automatically enable edited sections.
Items and Equipment
Create a config for every item and equipment that allows hiding said item or equipment.
- Disabled Items and Equipment are removed from the logbook.
Prevents items and equipment from showing up anywhere that draws from the normal drop pool:
- Chests, Sacrifice, MultiShops, CommandMenus.
Probably does not prevent items from showing up by other means (untested):
- HelperItems, FixedRewards, ItemTransformation, BossRewards
Artifacts
Create a config for every artifact that prevents artifact from being selected in the lobby.
- Only prevents choice in lobby, artifact can be enabled from effects that can enable artifacts during a run.
Difficulties
Create a config for every difficulty that prevents difficulty from being selected in the lobby.
Survivors
Create a config for every survivor that prevents survivor from being picked in character select or from rolling in metamorphosis.
- Disabled Survivors are removed from the logbook.
Skills
Create a config for every named skill that removes said skill from all SkillFamilies.
- Intended for removal of selectable skills in lobby, not sure what might break from disabling other skills.
- If all skills get removed from a SkillFamily, then the default skill will still be available.
- Config to remove empty SkillFamily (disabled by default)
Skins
Create a config for every skin to remove said skin from being chosen.
Bodies and SpawnCards
Allows the disabling of monsters and interactables spawned by the Director.
- Removing too many things might break things idk? (use caution)
Generates a config entry for all bodies.
- Disabled bodies are removed from the log book.
- Prevents all SpawnCards that would spawn this body from being used, to disable only some variants of a monster instead look in the [SpawnCard] config section.
- These configs only affect monsters spawned in using SpawnCards, so some configs will do absolutely nothing.
- If you want to disable purchasable drones from spawning, instead look in the [SpawnCard] config section.
Generate a config for every spawn card used by the Director.
- There is no catalog for SpawnCards, so config entries are generated when visiting a stage or when checking if the SpawnCard can be used.
- Some SpawnCards have different variations that you may also want to disable. (for example snow covered variations of monsters and interactables)
- CharacterSpawnCards (starts with csc in config name) allows prevention of specific variants of a monster from spawning.
- InteractableSpawnCards (starts with isc in config name) allows prevention of specific variants of interactables from spawning. (includes purchasable drones)
Installation:
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
Changelog:
v1.4.1 - Nullcheck DCCS.
v1.4.0 - Updated for AC.
v1.3.3 - Added generate configs for each content type. Avoid generating configs for sections that have not been changed.
v1.3.2 - Nullcheck SpawnCards.
v1.3.1 - Fixed Skin disabling.
v1.3.0 - Updated for SotS.
v1.2.4 - Added support for Difficulties. Config to remove empty SkillFamily.
v1.2.3 - Added an additional check to find and disable skills from some mods that weren't being detected before.
v1.2.2 - Added Skin disabling.
v1.2.1 - Added a safeguard against invalid config names preventing the game from loading.
v1.2.0 - Unnamed SpawnCards no longer generate ConfigEntries. Added support for Artifacts and Skills.
v1.1.0 - SpawnCard support.
v1.0.1 - Added Survivor disabling.
v1.0.0 - Initial Release.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: