ClassicScaling
Brings back the old RoR1 values of the game's scaling for enemy spawn rates, enemy strength, and map loot. Configurable!
模組介紹 作者原文
Classic Scaling
Brings back the old values for a lot of the game's scaling, making RoR Returns' difficulty closer to RoR1's. Each section of changes can be configured on/off, with every section being on by default. You can change the config options in-game by looking for the mod under the Config tab at the top of the ImGui menu (the default key to open it is Insert).
The following things are changed:
Enemy strength increase on stage change
- Number added no longer increases exponentially per stage
- Leaving stage 1/2: + 0.4
- Leaving stage 3: + 0.5
- Leaving stage 4/5: + 0.45
- Entering contact light: + 0.45
- - (not in addition to previous numbers)
Enemy strength increases over time
- Strength increases in singleplayer: same as RoR1
- Strength increases in multiplayer:
- - Changed From: difficulty scale + smaller amount per player past the first
- - To: smaller amount per player (including first player)
Director point/credit scaling
- Formula changed:
- - Removed x0.85 mult to player count
- - Removed +0.3 added to player count after mult
- Makes singleplayer get less points, 2 players the same, 3+ get more points
Stage credits:
- Base multiplier: 0.7 > 1
- Multiplayer multiplier: 0.3 > 0.5
- - (added on to the base multiplier for every player other than the host)
Elite stat buffs
- Elite HP multiplier: 2.8 > 2.6
- Elite HP multiplier (honor artifact): 2.2 > 2.1
- Elite damage multiplier: 1.9 > 1.7
Other notes
This mod does not change/remove anything else that was changed from RoR1 to RoR Returns. This includes:
- Any base stat increases for some enemies
- New attacks for some enemies
If there any problems or mod conflicts with this mod, make an issue on the github page or ping me (lordvgames) in the RoRR modding discord server.
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下面這些內容需要先安裝,否則該模組不會生效: