ThirdPersonSelfCam
Toggle a third person camera for yourself with a hotkey (default V). Works just like the normal camera - same aim, FOV and follow - but pulled back behind you.
模組介紹 作者原文
ThirdPersonSelfCam
A lightweight third person camera for R.E.P.O. — for yourself, while alive.
Press a hotkey (default V) to switch between the normal first person view and
a third person view behind your own avatar. It behaves just like the normal
camera (same aim, same rotation, same field of view, same follow), it is simply
pulled back so you can see yourself — similar to the spectate camera, except it
only ever spectates you.
Features
- Toggle first / third person with a configurable hotkey.
- Wall collision so the camera never clips through geometry.
- Your own body, held item and flashlight render correctly in third person.
- Stands down automatically while you are dead / spectating, then re-applies on respawn.
- Fully configurable (distance, height, over-the-shoulder offset, smoothing, optional scroll-zoom).
Configuration
After running the game once, edit
BepInEx/config/com.yourname.thirdpersonselfcam.cfg:
| Setting | Default | Description |
|---|---|---|
| Hotkey / ToggleKey | V | Key to switch first/third person. |
| Camera / Distance | 2.5 | How far behind the player the camera sits. |
| Camera / Height | 0.2 | Vertical offset from the eye point. |
| Camera / Shoulder | 0 | Sideways over-the-shoulder offset. |
| Camera / Smoothing | 12 | Transition speed between views. |
| Camera / AllowScrollZoom | false | Let the scroll wheel change distance. |
| Camera / StartInThirdPerson | false | Start in third person on spawn. |
| Collision / Radius | 0.2 | Sphere-cast radius for wall avoidance. |
| Collision / Buffer | 0.15 | Gap kept from walls. |
Install (manual)
- Install BepInEx 5.
- Drop ThirdPersonSelfCam.dll into BepInEx/plugins.
- Launch the game and press V in a level.
Multiplayer note
This only changes your local camera. It does not affect other players and
requires no host permissions.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: