StickyGun
Enemies can no longer knock your gun out of your grab. Guns only - everything else drops exactly as in vanilla. Client-side, install it or don't.
截圖 共 4 張
模組介紹 作者原文
StickyGun
Keep your gun in your hands when it matters.
A small, client-side R.E.P.O. mod that stops enemies knocking your gun out of your
grab mid-fight. Guns only. Nothing else in the game changes.
The problem
The deeper you go in R.E.P.O., the harder enemies hit. Past a certain force, a hit
doesn't just hurt you — it knocks whatever you're holding straight out of your grab.
On moon-phase levels, where enemy attacks are scaled up hard, this happens
constantly.
So you round a corner into a Headman and a Reaper, raise your shotgun, take one
hit, and your gun is bouncing across the floor. You're now unarmed, in a fight you
were equipped for, scrambling after a gun that may well have gone down a pit.
It isn't difficulty. It's a coin flip that ignores everything you brought to the
fight.
What StickyGun does
While you're holding a gun, enemy hits can't knock it out of your grab.
That's it. Get slapped, tackled, blown across the room or pinned by three enemies
at once — the gun stays where you put it. You still take the damage, you still get
knocked around, you just don't get disarmed.
You drop the gun when you decide to: let go, stow it in an inventory slot, or die.
What StickyGun does not do
This is not a combat buff. It does not touch:
- damage, fire rate, reload speed, or ammo
- accuracy, spread, or aim
- gun range, projectiles, or anything about how shooting works
- enemy health, damage, or behaviour
- any item that isn't a gun
Valuables, orbs, drones, carts, grenades and health packs all still get knocked out
of your hands exactly as they do in vanilla. Cart-mounted cannons are deliberately
excluded — the game labels them "guns" internally, but you can't hold and fire
one, so they behave as normal.
When you'll actually notice it
On early levels, enemy hits usually aren't strong enough to disarm you in the first
place, so StickyGun quietly does nothing. It earns its keep on moon-phase levels,
where attacks are scaled up and losing your gun is otherwise routine.
Development testing was done on level 18, full moon, where
enemies hit at double the force needed to disarm you.
Multiplayer
Client-side. Install it or don't — either works.
StickyGun only changes what happens on your own machine, to your own gun. If you
have it, your gun stays in your hands. If someone in your lobby doesn't have it,
they simply play vanilla. Host or client, modded lobby or not, nobody needs to
match anyone else's setup.
Tested against
Verified on a full-moon level, one gun in hand, against:
| Enemy | Result |
|---|---|
| Reaper, while it's running onto you swinging blades | Gun kept |
| Headman, when it focuses and hits | Gun kept |
| Trudge, when it pulls you and hits | Gun kept |
| Robe, when hits | Gun kept |
| Bowtie, when it blows air | Gun kept |
| Loom, when slaps | Gun kept |
| Headgrabber, when hits | Gun kept |
| Mentalist, when it lifts you | Gun kept |
| Heart Hugger, when it pulls you and hits | Gun kept |
| Peeper | Unaffected — it grabs you in the eye, not your gun |
| Headman + Reaper + Robe together | Gun kept |
| and others, all while in fight | Gun kept |
| Upscream | Not covered — see below |
Also confirmed: falling and fall damage, tumbling on purpose, being carried around
by enemies, extraction, level changes, and the shop all behave normally.
Known limitation: Upscream
Upscream is the one enemy StickyGun can't help with. It disarms you through a
completely different piece of the game's code — one that is indistinguishable from
you letting go of the grab deliberately. Blocking it would break normal releasing,
which is a far worse trade.
If Upscream takes your gun, that's expected behaviour, not a bug.
Guns from other mods
StickyGun identifies guns by the game's own gun component, which is the same thing
R.E.P.O. itself uses. Any modded gun built on it should be protected automatically,
with no configuration needed.
This hasn't been tested against a specific gun mod yet, simply because none were
installed durin
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: