RespawnNoiseControl

版本 v4.0.0·更新於 2026-05-10

【Host Only MOD】Adjusts enemy respawn acceleration noise threshold and reduction time.敵リスポーン加速の音量しきい値と短縮秒數を調整

模組介紹 作者原文

COMPATIBLE WITH COSMETICS UPDATE V0.4.0.

RespawnNoiseControl

This mod is a host-only mod that adjusts the noise threshold and timer reduction used by enemy respawn acceleration.

Only the host needs this mod.

Features

  • Host-only behavior
  • Configurable enemy respawn acceleration noise threshold
  • Configurable enemy respawn timer reduction seconds
  • Keeps normal enemy investigate behavior unchanged
  • Uses the latest R.E.P.O. v0.4.0 EnemyDirector.SetInvestigate(...) flow
  • Falls back to vanilla behavior if required runtime fields are not found

How it works

The mod patches EnemyDirector.SetInvestigate(Vector3 position, float radius, bool pathfindOnly).

In vanilla behavior, the game sends sound and noise information to EnemyDirector.SetInvestigate(...) as an investigate radius.

Already spawned enemies use that radius for normal investigate behavior.

Unspawned enemies can have their respawn timer reduced when the radius reaches the vanilla threshold.

This mod keeps the spawned-enemy investigate behavior intact and only changes the respawn acceleration threshold and reduction seconds for unspawned enemies.

Configuration

General

EnableMod

Description: Enable or disable this mod

Default: true

Minimum: false

Maximum: true

RespawnNoiseThreshold

Description: Noise radius threshold required to reduce the enemy respawn timer

Default: 10

Minimum: 0

Maximum: 100

RespawnDecreaseSeconds

Description: How many seconds to reduce the enemy respawn timer when the threshold is met

Default: 5

Minimum: 0

Maximum: 60

Noise reference

The game uses the investigate radius passed to EnemyDirector.SetInvestigate(...) as the effective noise value.

Reference values:

  • Player landing: 10
  • Shotgun shot: 20
  • Revolver shot: 18
  • Pistol shot: 15
  • Small explosion: 18
  • Medium explosion: 22
  • Large explosion: 25
  • Grenade explosion: 25
  • Rocket explosion: 25
  • Heavy physical object impact: 15
  • Medium physical object impact: 12
  • Light physical object impact: 8
  • Door slam: 12
  • Door break: 18
  • Trap trigger (Crown Box): 20
  • Trap trigger (Monkey Box): 18
  • Glass break: 15
  • Large object fall: 18
  • Small object fall: 10
  • Heavy enemy attack: 15
  • Enemy jump landing: 10
  • Vanilla respawn acceleration threshold: 15

With the default setting of this mod, normal player landing can also trigger enemy respawn acceleration.

Notes

  • This mod only changes the respawn acceleration threshold and reduction amount for unspawned enemies
  • It does not change the normal investigate behavior for already spawned enemies
  • It does not add new enemies
  • It does not change enemy spawn points
  • It does not require non-host players to install the mod

Installation

  • Install BepInEx for R.E.P.O.
  • Put RespawnNoiseControl.dll into the plugins folder
  • Start the game once to generate the config file
  • Edit the config as needed

Source behavior summary

Patched method:

  • EnemyDirector.SetInvestigate(Vector3 position, float radius, bool pathfindOnly)

Main modified behavior:

  • Vanilla threshold check is replaced with RespawnNoiseThreshold
  • Vanilla respawn timer reduction seconds are replaced with RespawnDecreaseSeconds
  • Reflection is used for internal enemy field access in the latest game version
  • If reflection setup fails, the original vanilla method is allowed to run

※Mod created by AI

COSMETICS UPDATE V0.4.0対応済み.

RespawnNoiseControl

REPOが好きな日本人のための日本人のみのREPOのDiscordサーバーあります!

參加は以下のリンクから!

このMODは、ホスト専用の、敵リスポーン加速が発生する音量しきい値と短縮秒數を調整するMODです。

導入はホストのみで動作します。

機能

  • ホスト専用動作
  • 敵リスポーン加速用の音量しきい値を設定可能
  • 敵リスポーン短縮秒數を設定可能
  • 出現済み敵の通常 investigate 挙動は変更しない
  • R.E.P.O. v0.4.0 の EnemyDirector.SetInvestigate(...) 処理に対応
  • 必須の実行時フィールドが取得できない場合はバニラ処理へフォールバック

動作概要

このMODは EnemyDirector.SetInvestigate(Vector3 position, float radius, bool pathfindOnly) をパッチします。

バニラでは、音やノイズ情報が investigate radius として EnemyDirector.SetInvestigate(...) に渡されます。

出現済みの敵は、その radius を使って通常の調査行動を行います。

未出現の敵は、radius がバニラのしきい値に到達した場合にリスポーンタイマーが短縮されます。

このMODは、出現済み敵の調査挙動は維持し、未出現敵のリスポーン加速しきい値

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
RespawnNoiseControl-4.0.0.zip
檔案大小
93.0 KiB