RepoMutantEnemies
31 mutants + 6 optional Wesley variants. Stronger Trickster, breakable Resonance cages and Chatterjaw traps, fairer Necromancer, targeted Deathlight, working Flashpoint and warned Effigy. No text HUD;
模組介紹 作者原文
REPO Mutant Enemies
REPO Mutant Enemies turns the 29 vanilla enemy families into rare, tougher variants with 31 built-in
ability kits. Huntsman has two mutually exclusive variants, Deadeye and Ricochet; Tick has Blood Bank or
Power Leech. If Wesley's Enemies is installed, all six of its current characters also receive a dedicated
mutation, for 37 variants in that setup. Mutants retain their original models and basic movement, gain reworked attacks and a bright colour
aura, and show their mutant name when grabbed.
This is a synchronized gameplay mod: every player in the lobby must install the same build.
Update everyone to the same distribution package together; do not mix versions or builds.
The lobby host's mutation-generation settings control the chance, surge interval, disabled list
and per-level cap. Keep any other non-synchronized gameplay settings aligned between players.
New in 1.3.4: updated playtest feedback
- Trickster: its runaway-valuable curse is now stronger: 12 seconds, 5.8 m/s, larger purple
feet and a visible link to the Gnome. Grab the original valuable or stun/kill its source.
- Resonance: three breakable tuning forks create a shrinking triangular sound cage. After
1.5 seconds of warning, the sides close for five seconds. Break any fork to stop the whole cage
and stun Upscream. The entire cage deals at most one 55-damage hit per player, not three stacked hits.
- Necromancer: alternates fixed skull lanes and floor hands instead of combining homing attacks
with underfoot snares. Each player takes at most one summon hit per volley. Stolen-head power
and its single interruptible revival remain.
- Deathlight: faster initial dive and wider floor lights at a visible player's captured position,
instead of harmless strips away from the action. The gold body halo and lift/slam kit remain.
- Chatterjaw: an open jaw on the floor replaces its stance test. Jump or leave the circle
before it closes; breaking the central pink tooth stops the trap.
- Flashpoint: fixes targeting from a stale parent position and warnings landing on ceilings.
A brighter floor ignition tell uses its own six-second cooldown and at least 1.25 seconds of warning.
- Effigy: a visible doll, closing circle and reddening tether give at least four seconds to
escape seven metres. On this mutation only, Voodoo's instant execution and attack slow/time-lock
become a warned 60-damage curse. Break sight with cover or interrupt the source to cancel it.
The growing doll stays anchored at the marked floor; its head, body and arms cannot drift toward world zero.
Existing customized settings are retained. New Flashpoint/Effigy cooldown entries inherit an existing
custom shared cooldown once; unchanged old defaults receive the new timings. No new text HUD.
Match the same 1.3.4 distribution build across the lobby. Older changelog sections describe their
historical kits; the ability lists below describe the current version.
Previous in 1.3.3: clearer abilities, less screen clutter
- Trickster: no tower or extra leap attack. Nearby unattended valuables grow purple feet and run
away for up to 6.5 seconds. Grab the valuable, stun or kill the Gnome to stop the curse. The original
item keeps its price and mass; weapons, shop equipment and carts are excluded.
- Kaleidoscope: ceiling laser hits now place the prism on the combatants' floor, not the ceiling.
- Aftershock: a visible nearby player can trigger the shadow corridor without waiting for a slap.
A 6.5-second cooldown prevents overlapping claps; stun, death and despawn cancel pending traps.
- Hydroshock: visible water-pressure buildup, faster first cast and waves, 12 m / 32 per wave,
a 0.65-second warning and a separate 4.5-second cooldown. It only targets players its waves can reach.
- Removed the mod's activation/countdown text overlays and overhead digits, including Blood Bank
and the optional Wesley mutations. Blood Bank's link reddens and pulses as its debt comes due.
World-space shapes, lig
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: