REPO SteamNetworking Lib
API/Library for networking using Steamworks socket relays. Very much WIP, but still usable, mostly.
模組介紹 作者原文
API for R.E.P.O that allows for networking using Steamworks.
[!IMPORTANT]
This does not allow you to host lobbies using steam or enable local hosting!
This is an API for Mod Developers
so they can offload their mods' networking off of the REPO Photon servers to help the REPO devs save bandwidth.
Check the Full Documentation for up-to-date Docs
Basic documentation is as follows
Set version compatibility
Method A
[RSNVersionCompatibility(VersionCompatibility.Strict, optional: false)] // Defaults
[BepInPlugin(...)]
class ExampleModPlugin: BaseUnityPlugin {...}
Method B
class ExampleModPlugin: BaseUnityPlugin
{
private void Awake()
{
RepoSteamNetwork.SetVersionCompatibility(VersionCompatibility.Strict, plugin: this);
}
}
Create network packet
public class ExamplePacket: NetworkPacket
{
public string ExampleDataString;
public Vector3 ExampleVector;
protected override void WriteData(SocketMessage socketMessage)
{
socketMessage.Write(ExampleDataString);
socketMessage.Write(ExampleVector);
}
protected override void ReadData(SocketMessage socketMessage)
{
ExampleDataString = socketMessage.Read();
ExampleVector = socketMessage.Read();
}
}
Register network packet
RepoSteamNetwork.RegisterPacket();
Setup callback
Method A
Register callback
{...
RepoSteamNetwork.AddCallback(OnExamplePacketReceived);...
}
private static void OnExamplePacketReceived(ExamplePacket packet)
{
// Do stuff with your packet data
Debug.Log($"Received ExamplePacket Data: ({packet.ExampleDataString}, {packet.ExampleVector})");
}
Method B
Do your callback in ReadData in your packet
public class ExamplePacket: NetworkPacket
{...
protected override void ReadData(SocketMessage socketMessage)
{
ExampleDataString = socketMessage.Read();
ExampleVector = socketMessage.Read();
// Do stuff with your data here
Debug.Log($"Received ExamplePacket Data: ({ExampleDataString}, {ExampleVector})");
}
}
Send Packet
var packet = new ExamplePacket
{
ExampleDataString = "Example string here",
ExampleVector = Vector3.One,
}
// By default sends packet to everyone including the user who sends the packet
RepoSteamNetwork.SendPacket(packet);
// or send it only to the host
RepoSteamNetwork.SendPacket(packet, NetworkDestination.HostOnly);
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: